Insomniac
Team Asobi
Santa Monica
Guerilla Games
If we counting remakes, remasters, directors cuts, etc:
Naughty Dog
Sucker Punch
Bluepoint
Spider man 2 feels just like 1 . Astrobot could easily have a ps4 version she horizon and god of war did wtf do yall be talking about
Oof
nah u dont gotta be that guy lol u can either have an opinion/contribute to the discussion or shut the f*** up n keep it moving my cute little bystander
if u kept reading instead of jumping to "oof" me u'd see that it was concluded that with current tech = a majority of the time Native is still better, and Native is always better than DLSS perf - but some games using DLSS3 quality, upscaled from 1440p can (somehow?) look better than Native
Dude said with his gut a completely false statement
and we had a whole conversation after where u educated me and i accepted it? why are u such a f***in rat bro
Spider man 2 feels just like 1 . Astrobot could easily have a ps4 version she horizon and god of war did wtf do yall be talking about
You didn’t say they couldn’t be cross gen
nah u dont gotta be that guy lol u can either have an opinion/contribute to the discussion or shut the f*** up n keep it moving my cute little bystander
if u kept reading instead of jumping to "oof" me u'd see that it was concluded that with current tech = a majority of the time Native is still better, and Native is always better than DLSS perf - but some games using DLSS3 quality, upscaled from 1440p can (somehow?) look better than Native
U just have bad takes bro it’s okay
Relax it’s okay
You didn’t say they couldn’t be cross gen
Cross gen defeats the purpose of new generation at least Microsoft isn’t doing that pusssy s***
Yes they have s and it’s mandatory but cross gen is ridiculously cowardly from Sony who has a large install base
U just have bad takes bro it’s okay
Relax it’s okay
and u dont have any at all bystander boy
The most consumer friendly console is the series s if you measure your d*** in pixels and frames per second you will tell yourself it’s the pro
The series s was 150$ at a point
The most consumer friendly console is the series s if you measure your d*** in pixels and frames per second you will tell yourself it’s the pro
The series s was 150$ at a point
truth/logic = any random idiot who wants to play games will play them on whatever they have/can afford
truth/logic = any random idiot who wants to play games will play them on whatever they have/can afford
yes exactly that calling this consumer friendly is a lie .....
again we are 10 days from preorder date with no hands on pssr ai thats not consumer anything
yes exactly that calling this consumer friendly is a lie .....
again we are 10 days from preorder date with no hands on pssr ai thats not consumer anything
State of play in 8 days
agreed, there's nothing consumer friendly about the PS5 Pro besides the console itself as a product
but as a consumer i just got my PS5 like 3-4 months ago and don't feel like the Pro is a move that even Sony considers friendly lol it's not a luxury but it is on the way to one for some ppl for sure
Cross gen defeats the purpose of new generation at least Microsoft isn’t doing that pusssy s***
Yes they have s and it’s mandatory but cross gen is ridiculously cowardly from Sony who has a large install base
Games are just too expensive
You can’t just dip out on 50 mil+ potential sales when it cost 300 mil to make the game
Obvi this is their fault but still that’s the obvious reason why cross gen is the way it is
and u dont have any at all bystander boy
I was in this thread for pages but nice try lol
Games are just too expensive
You can’t just dip out on 50 mil+ potential sales when it cost 300 mil to make the game
Obvi this is their fault but still that’s the obvious reason why cross gen is the way it is
They dont have to be that expenisve man. Part of why I harp on movie games as someone that works at a movie game company is because I know how much goes into the mocap and cutscenes. Its an insane amount for you to put the controller down. Any time a gamer has the controller down or eating or doing things other than gameplay should be limited in my mind. Go watch a movie or tv show
To be clear I am not trying to say I am right in any way I am saying I want games to shift back to more gameplay and less cutscenes unless your name is Hideo Kojima
To be clear I am not trying to say I am right in any way I am saying I want games to shift back to more gameplay and less cutscenes unless your name is Hideo Kojima
Facts, It is literally only okay when Kojima does it
State of play in 8 days
promise you all you will see is existing games in 4k 60fps and a couple new titles that'll be obselete in a few months

The Last of Us Part 2: The clip shown in the presentation operates at the same native 1440p rendering resolution as the performance mode in the standard PS5 game. However, PSSR is used instead of a more basic upscale, giving a presentation comparable with native 4K. Why didn't Naughty Dog increase resolution? Well, PSSR has a computational cost on its own, while various elements such as post-processing are likely running at native 4K resolution.
Ratchet and Clank: Rift Apart: The footage looks to show much the same visual feature set as the existing Performance RT mode. However, internally rendering resolution varies between 1440p and 1800p, with a pass of PSSR to deliver a 4K output.
Alan Wake 2: There isn't much video here, but there are clearly 30fps and 60fps modes, targeting 1260p and 864p respectively. Again, as the footage was easily countable, we're confident this is using PSSR. Screen-space reflections are evident in the 60fps mode, but they are not in 30fps, suggesting RT may be in play.
Gran Turismo 7: Adding quarter res (1080p) ray-traced reflections in gameplay has a hit on GPU performance, so internal resolution drops in the clips seen to 1188p and - again - PSSR upscaling is used for a 4K output.
In terms of the rest of the presentation, we counted Assassin's Creed Shadows at 864p, targeting 60 frames per second, while there are no signs at all of PSSR present in the upgraded Horizon Forbidden West. I'm reminded of Guerrilla rolling its own checkerboard solution for PS4 Pro, as opposed to using the hardware.
Click to shrink...
Putting aside the caveat that these games may not be final - and that the upgrades may be lower resource retrofit patches as opposed to from-the-ground-up PS5 Pro implementations, it's important to understand exactly what Mark Cerny's 'Big Three' enhancements are supposed to achieve. PS5 Pro receives extra GPU horsepower, enhanced ray tracing capabilities and machine learning capabilities. The idea is for the Big Three to work in tandem, delivering superior quality visuals from a more holistic standpoint. Internal resolution is only one element of overall image quality and PSSR is already showing some promise, delivering results that diminish the importance of the base pixel count
Putting aside the caveat that these games may not be final - and that the upgrades may be lower resource retrofit patches as opposed to from-the-ground-up PS5 Pro implementations, it's important to understand exactly what Mark Cerny's 'Big Three' enhancements are supposed to achieve. PS5 Pro receives extra GPU horsepower, enhanced ray tracing capabilities and machine learning capabilities. The idea is for the Big Three to work in tandem, delivering superior quality visuals from a more holistic standpoint. Internal resolution is only one element of overall image quality and PSSR is already showing some promise, delivering results that diminish the importance of the base pixel count