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  • Dec 29, 2023

    just started both Baldur's Gate 3 and Alan Wake 2 lmao the wife and i both have time off of work and nowhere important to go, this is too fire

  • Dec 29, 2023

    Grinding SF6 and Overwatch 2 offs giving me sick thoughts. Need a new single player game. Might be time for REmake.

  • Jan 3, 2024
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    Limbus Company: Canto V - 8/10

    I've tried a lot of gacha games and the writing in them is really tedious. Not so much here with Limbus Company. Basing the main characters and their respective story arcs off of classic literature (in this case, Ishmael and Moby-Dick) gives Project Moon plenty of room to provide a re-imagining of those stories and play around with the expectations of people who have previously read those books.

    Gameplay is great, especially when you get to the tougher boss fights. You can't just mindlessly chain skills together, you actually have to read the unique mechanics of the bosses to understand how best to approach the fight. The fact that I actually need to spend a couple seconds to hover over a skill and read it already puts it above any other gacha game I've played. Project Moon were in their bag with this Canto in particular when it came to crafting fights that are congruent with the narrative themes (e.g., Ahab throughout the Canto had been sacrificing her crew members in order to achieve her goals, and during her boss fight all enemies will target the same one of your crew members, which forces you to take similar actions as Ahab and sacrifice the targeted crew member so your other crew members can get in free attacks.)

    Mili came back to do the boss fight theme. I actually think it's a little underwhelming compared to previous boss themes like Fly, My Wings and Between Two Worlds, but it does have the best climax for the concluding cutscene after the fight.

    I'm assuming there's 30ish chapters left (12 main characters getting one chapter each during each of Dante's Divine Comedy's three parts). The fate of gacha games is never really secure, if the money dries up then the plug will be pulled, but if Limbus Company can stay alive long enough for Project Moon to fulfill their vision, I really do think this could end up in my top five games, which is something I never thought I would say about a free-to-play gacha game.

  • Jan 3, 2024

    COD Black Ops 4...back to casual gaming atm to take the edge off

    Anyone else play my typical list (FIFA, GTA, Need For Speed, Tony Hawk, Mortal Kombat, Rocket League..)?

  • Jan 4, 2024
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    Tranquility
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    !https://www.youtube.com/watch?v=k331w2_mR1E

    Limbus Company: Canto V - 8/10

    I've tried a lot of gacha games and the writing in them is really tedious. Not so much here with Limbus Company. Basing the main characters and their respective story arcs off of classic literature (in this case, Ishmael and Moby-Dick) gives Project Moon plenty of room to provide a re-imagining of those stories and play around with the expectations of people who have previously read those books.

    Gameplay is great, especially when you get to the tougher boss fights. You can't just mindlessly chain skills together, you actually have to read the unique mechanics of the bosses to understand how best to approach the fight. The fact that I actually need to spend a couple seconds to hover over a skill and read it already puts it above any other gacha game I've played. Project Moon were in their bag with this Canto in particular when it came to crafting fights that are congruent with the narrative themes (e.g., Ahab throughout the Canto had been sacrificing her crew members in order to achieve her goals, and during her boss fight all enemies will target the same one of your crew members, which forces you to take similar actions as Ahab and sacrifice the targeted crew member so your other crew members can get in free attacks.)

    Mili came back to do the boss fight theme. I actually think it's a little underwhelming compared to previous boss themes like Fly, My Wings and Between Two Worlds, but it does have the best climax for the concluding cutscene after the fight.

    I'm assuming there's 30ish chapters left (12 main characters getting one chapter each during each of Dante's Divine Comedy's three parts). The fate of gacha games is never really secure, if the money dries up then the plug will be pulled, but if Limbus Company can stay alive long enough for Project Moon to fulfill their vision, I really do think this could end up in my top five games, which is something I never thought I would say about a free-to-play gacha game.

    This one of the games that some people I follow always praise for the writing but I can never trust them because I heard that about every gacha game and it usually just ends up being overly verbose gacha slop.

    That being said I have heard a lot of positive things about Project Moon and their games, bought Lobotomy Corp recently since I was really interested in it but haven’t had the chance to play it yet, hearing that this game was a gacha that doesn’t really even play like a gacha and had lore connections to all their previous games was pretty confusing, but I guess an advantage of being a gacha is that it does allow you to tell these really long stories and build these huge worlds so I guess they picked the right format from what I read from your review

    Will have to add this to my radar after seeing you be this positive about it, won’t get to it anytime soon since I just started Arknights a couple months ago and I don’t feel like starting another gacha game

    I also don’t see that much fan art of this game and its kind of hard to tell how this game is doing since they are on PC so the usual gacha monthly revenue reports don’t really tell the whole story but I do hope they can see this story to completion

  • Jan 4, 2024
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    Will Persona 5 Royal eventually get good or did i just waste my money?

  • Carrion.
    Great game and I enjoy playing this freaky tentacled monster while terrorizing NPCs but I'm stuck bruh. There's a door that I can't figure out how to open smh.

  • Jan 5, 2024

    Finished Alan Wake II; incredible game. Such a densely layered postmodern narrative that I’ll be unpacking for a while to come with art direction that occasionally reaches the highs of Persona 5 or the Spiderverse films.

    I love how Remedy’s style becomes sharper and weirder with each new release. Can’t wait to see what they do with Control 2.

  • scarlet nexus

    action JRPS are lit

  • Jan 5, 2024
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    Playing Signalis this week

    Very good game im loving it

  • Jan 11, 2024

    AC: Odyssey
    Never played it before, it's fun, nothing special, the setting is great tho, I love Greek mythology.

  • Jan 12, 2024

    Ff16
    GTA sa def edition first time playing and vice city
    Finals

  • Jan 13, 2024

    mahjong soul

  • Jan 15, 2024

    Citizen Sleeper

    Very nice, great writing, addicting gameplay loop, fantastic music and art style too

    Loving it

  • Jan 15, 2024
    Q3D

    Playing Signalis this week

    Very good game im loving it

    Abd still very much obsessed with Signalis

  • Jan 16, 2024

    Finished Alan Wake 2 like last week needed something bright and happy so I got Dave The Diver will see how it goes

  • NFS Hot Pursuit 2010. S*** is gas when I'm focused on the Hot Pursuit missions

    Then you got these boring ass time trial missions with different names

    "Rapid Response," "Preview," it's all the same as the time trial.

    But overall, Hot Pursuit 2010 is top 5 NFS in terms of sheer chaos. Nothing beats MW 05 tho.

  • Jan 17, 2024

    Returnal : one of the best games I've ever played, the atmosphere,the art direction,the gameplay,the música, everything comes together to make an amazing game.

    Red dead redemption 2 : currently in chapter 4 but i think I'm going to leave it for now, the presentation and graphics are insane and i also like the weight of the gameplay, the shooting feels brutal with a lot of details but I'm honestly getting bored already,this happens to me with almost every open world game, i tend to get bored after a while.

  • Jan 17, 2024

    uncharted 1

  • Jan 18, 2024

    Alan Wake II (2023)

    Played on PlayStation 5

    When I played Control back in 2020, the biggest thing that stuck with me from that game was its lore and world. I was really invested in this universe and the Federal Bureau of Control (FBC) and its obvious parallels to SCP. However, the main story of the game was no where near as interesting and I felt like that game didn’t go “weird” enough. A great setup, but nowhere near an interesting narrative. Alan Wake II has the weirdness that Control was missing out on, and a great narrative that keeps the player engaged throughout.

    While there’s some stuff inspired by Resident Evil and Silent Hill, it has so much different to offer. Whether you are playing as Saga and piecing together clues and discovering the truth by using your intuition, or literally piecing together a story that is interactive through gameplay as Alan, the game just keeps giving. The art design is striking, the gameplay keeps you on your toes and the music is REALLY good. There’s one part of the game where everything really clicks together and it hits all the right notes.

    Alan Wake II is a survival horror game, a late night talk show, a musical, a TV show, a book, a movie, and gripping detective story all in one piece of media. It’s a handful of sentence, but it’s legit all these things at the same time. I really never played anything as uniquely presented like this, and I’m not sure if anyone is going to put something out like this other than Remedy.

    My only peeve without spoiling is the ending. After the final encounter, the game kinda glides for a lil bit more and then ends? I guess it’s to seemingly transition into its upcoming DLC story expansion, but it till bothers me a bit, idk.

    It’s a movie game sure, but it’s a damn good one 9/10

    Huge shoutout to @ChiraqPalestine for the recommendation, this game f***s

  • Kr0niic ☘️
    Jan 18, 2024

    been playing rockstar games and 100% ing them in prep for GTA 6

    now on gta 4 playing on series x via backwards compatible

    damn this game blurry af remaster this s***

  • Jan 20, 2024
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    finished uncharted 1 on (PS3)

    i bought a fat PS3 recently for backwards compatibility reasons but to also try out some of the systems exclusives that i never got to experience since i was more of an xbox kinda guy growing up.

    the story was decent for me but also not the craziest thing ever (not entirely at least). the main character, nathan drake, searching for his ancestors fortune on a island in the middle of nowhere, also accompanied by a journalist named elena and his friend sullivan. as the story goes on, word gets out to others, so more characters also show up searching for said fortunes on this island while trying to stop nathan in his tracks. near the end of the game, its revealed that the fortune is not what they were looking for but something very unexpected. pretty familiar territory for a story like this.

    right off the bat, this game takes a narrative heavy approach in telling the story. dialogue is very frequent during gameplay, the cutscenes are shot in a very cinematic way, there's also a few instances of quick time events, its almost as if im playing .......... a movie. kidding thats not to say theres no gameplay in this theres quite a bit of it, but i can tell this game was one of the first instances of the movie game approach that sony likes to take with their exclusives nowadays. for the time, i can imagine this was pretty innovative (for better or worse) when it released so ill give it credit for that.

    back to the story, remember when i said the treasure was something very unexpected? well it appears that nathan's ancestor not only discovered gold on this island, but f***ing zombies. now idk about anyone else but i found this reveal to be pretty hilarious in a game that was seemingly realistic throughout the entirety of it. in just one cutscene the game suddenly turns into resident evil where i have to fend off zombies and stop the bad guys from bringing them outside of the island. it isnt even hinted at all throughout the story either it just happens but i cant even be mad at it, it got a good laugh outta me.

    gameplay wise i thought this game was cool in this aspect. its a mix of parkour, a third person shooter, and puzzle solving. the parkour part of it was pretty cool for what it was, not perfect by any means but for the first game in there series its decent. i found the puzzles to be pretty simple for the most part. it wasnt until the last couple ones that made me think a bit. the gunplay was alright all things considered, its pretty obvious the focus of the game was the parkour part of it since you do it for the majority of the game. what i will say is that the cover system is god awful though. too many times i died stupid deaths because nathan will either take cover in a way that leaves him open to fire still, or it straight up wont register that i hit the button to take cover, i dont think it was me thing either cause it happened quite often in my gameplay. the jet ski sections of the game were bad as well too due to terrible vehicle controls.

    sidenote: i usually like to post screenshots of scenery in games i review but the ps3 unfortunately doesnt have a screenshot option so you're just gonna have to take my s***ty pics instead




    all in all i think ill rate this a 7/10, decent debut for a series but has its issues.

  • Jan 22, 2024
    hayabusa

    finished uncharted 1 on (PS3)

    i bought a fat PS3 recently for backwards compatibility reasons but to also try out some of the systems exclusives that i never got to experience since i was more of an xbox kinda guy growing up.

    the story was decent for me but also not the craziest thing ever (not entirely at least). the main character, nathan drake, searching for his ancestors fortune on a island in the middle of nowhere, also accompanied by a journalist named elena and his friend sullivan. as the story goes on, word gets out to others, so more characters also show up searching for said fortunes on this island while trying to stop nathan in his tracks. near the end of the game, its revealed that the fortune is not what they were looking for but something very unexpected. pretty familiar territory for a story like this.

    right off the bat, this game takes a narrative heavy approach in telling the story. dialogue is very frequent during gameplay, the cutscenes are shot in a very cinematic way, there's also a few instances of quick time events, its almost as if im playing .......... a movie. kidding thats not to say theres no gameplay in this theres quite a bit of it, but i can tell this game was one of the first instances of the movie game approach that sony likes to take with their exclusives nowadays. for the time, i can imagine this was pretty innovative (for better or worse) when it released so ill give it credit for that.

    back to the story, remember when i said the treasure was something very unexpected? well it appears that nathan's ancestor not only discovered gold on this island, but f***ing zombies. now idk about anyone else but i found this reveal to be pretty hilarious in a game that was seemingly realistic throughout the entirety of it. in just one cutscene the game suddenly turns into resident evil where i have to fend off zombies and stop the bad guys from bringing them outside of the island. it isnt even hinted at all throughout the story either it just happens but i cant even be mad at it, it got a good laugh outta me.

    gameplay wise i thought this game was cool in this aspect. its a mix of parkour, a third person shooter, and puzzle solving. the parkour part of it was pretty cool for what it was, not perfect by any means but for the first game in there series its decent. i found the puzzles to be pretty simple for the most part. it wasnt until the last couple ones that made me think a bit. the gunplay was alright all things considered, its pretty obvious the focus of the game was the parkour part of it since you do it for the majority of the game. what i will say is that the cover system is god awful though. too many times i died stupid deaths because nathan will either take cover in a way that leaves him open to fire still, or it straight up wont register that i hit the button to take cover, i dont think it was me thing either cause it happened quite often in my gameplay. the jet ski sections of the game were bad as well too due to terrible vehicle controls.

    sidenote: i usually like to post screenshots of scenery in games i review but the ps3 unfortunately doesnt have a screenshot option so you're just gonna have to take my s***ty pics instead




    all in all i think ill rate this a 7/10, decent debut for a series but has its issues.

    To me this is first game in which the cinematic aspect had the right production values to back it up.

    I had so much fun peeling off the story chapter by chapter, and therefore its flaws didn’t get in the way of my enjoyment.

    Truly a product of its time though cus if I were to play it today for the very first time, I probably wouldn’t have liked it as much.