"
Tempestuous Magic
You can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks."
So you'd dive down, cast the spell to make the stonewall appear and immediatly thereafter would need to activate tempestuous magic. The only thing this would do is catapult you to the surface faster (so you don't get dragged by the current that much). Still it's only 10 feet and the depth is 200 feet. So it would allow you to get back faster (and I'd allow you to make any saving throw against hazards that might come your way with advantage), apart from that there wouldn't be any difference.
sounds good to me
yes sir
@Ignance_ @Odeon @barrymc @LuJo
Elori jumps into the freezing cold water, everyone is anxiously looking at what's going to happen. The boats are almost at the Cargo Ship's side.
He dives deeper and deeper (You move for about 30 feet per 6 seconds, assuming you use Dash, because your regular movement in water is halved while swimming) and after about 8 long seconds finally reaches the bottom.
Elori casts the spell on one of the larger river rocks and it immediatly raises up towards the surface.
Make a Nature (Intelligence) Check (d20) while you're down there
Biz sees the stone wall miraculously splashing out of the water "Ohooo.. he did it!"
Kuniva is cheering "Wohooo... now hope he not gon get tore up!"
The water around Elori begins to whirl up as he burst back into the direction of the boats. Since the river is dragging you with about 36,5 feet per second in the opposite direction (and you only move 30feet if you move diagonally) you'll need to do a Dexterity Saving Throw (d20) and an Athletics (Strength) Check (d20) to successfully be able to reach the boats, make them both with advantage (Cause of the spell that's aiding you with the momentum).
(Yeah that's a lot of rolls I'm asking, but you're fighting against a river)
@Ignance_ @Odeon @barrymc @LuJo
Elori jumps into the freezing cold water, everyone is anxiously looking at what's going to happen. The boats are almost at the Cargo Ship's side.
He dives deeper and deeper (You move for about 30 feet per 6 seconds, assuming you use Dash, because your regular movement in water is halved while swimming) and after about 8 long seconds finally reaches the bottom.
Elori casts the spell on one of the larger river rocks and it immediatly raises up towards the surface.
Make a Nature (Intelligence) Check (d20) while you're down there
Biz sees the stone wall miraculously splashing out of the water "Ohooo.. he did it!"
Kuniva is cheering "Wohooo... now hope he not gon get tore up!"
The water around Elori begins to whirl up as he burst back into the direction of the boats. Since the river is dragging you with about 36,5 feet per second in the opposite direction (and you only move 30feet if you move diagonally) you'll need to do a Dexterity Saving Throw (d20) and an Athletics (Strength) Check (d20) to successfully be able to reach the boats, make them both with advantage (Cause of the spell that's aiding you with the momentum).
(Yeah that's a lot of rolls I'm asking, but you're fighting against a river)
Nature: 1d20 = 2 + 4 = 6
Strength: 1d20 = 12
Dexterity: 1d20 = 16
Nature: 1d20 = 2 + 4 = 6
Strength: 1d20 = 12
Dexterity: 1d20 = 16
Elori manages to swim against the current using his tempestuous magic as a boost. He somehow manages to get back onto the dinghy again.
The inflatable motor boat impacts the thin stone wall first, you can alread hear it cracking. You realize how brittle it is as the dinghy bumps into the motor boats backside and the thing already begins to crumble.
It will probably only be mere moments of time that y'all have to climb the ropes.
Because you were so busy with setting up the wall and fighting for you life underwater you didn't have the time to care about your sensing abilities.

Elori wrings out the water from the sleeves of his robes and his hair, “Water is absolutely frigid.”
"Good work, Elori. I'll climb up last just in case anyone falls off and needs rescuing."
@Ethic Can I use Rending to carve little footholds in to the hull of the ship for advantage?
Just been in the park 3 hours watching a Freestyle Competition in Spanish.
Only understood half of the stuff, cuz some was like inside jokes 
Nevertheless s*** was nice, maybe I'll upload some footage for ktt Latin Fam
@Ethic Can I use Rending to carve little footholds in to the hull of the ship for advantage?
Sure.
You wanna do a second roll then?
11
@Odeon @Ignance_ @barrymc @LuJo
Odeon climbs the right rope, it seems to hold for the moment, although you hear some creaking noises from the lift handles.
He manages to reach the topdeck pretty fast, Eloris stone wall is still holding. Odeon boards the ship at the spot where all the containers are standing, he see's that there's a command bridge in the center, as well as a crane on the front side, used to move the cargo. One can access the bridge by using the respective stairs, there's also another stair leading down to the interior of the ship.

Biz mumbles "Fuck... I'm not sure if I can do it... I feel worn out."
Kuniva comforts him "Don't worry, you can do this."
Eye-Kyu comments "50 told me to do sit-ups to get buff. Did two and a half and couldn't get up!"
Kuniva starts to giggle "Fish'n Chicken and no carbs... damn that's gon be hard... you said it boy."
Biz sighs "Ya ya I know... tried to pull through tho"
Porter in a serious manner "Guys we don't have time to be joking around, get goin' who's up next?!"
Right, 4. I'm guessing I slip off or something lol
Did you roll with Advantage tho? Cuz bmc said he would carve in holes into the hull.
Did you roll with Advantage tho? Cuz bmc said he would carve in holes into the hull.
Ah I missed that sorry, 13 then
Athletics (advantage) d20: 8
I wont let you make a dexterity saving throw since if you fall into the water you still have your Aquatic Form active right?
So you easily get back on the boat.
Barry falls down from the rope and into the water.
The hinge on the left rope stutters a bit, as barry lets go of the rope.
I wont let you make a dexterity saving throw since if you fall into the water you still have your Aquatic Form active right?
So you easily get back on the boat.
Barry falls down from the rope and into the water.
The hinge on the left rope stutters a bit, as barry lets go of the rope.
Barry tries to climb up the ship again using the left rope (Athletics d20: 20).
Barry tries to climb up the ship again using the left rope (Athletics d20: 20).
Which side?
You get up either way.
Directly after falling into the water, Barry uses his aquatic form to take advantage of the momentum and does an underwater turn, jumping out of the water again like a dolphin and easily climbing up the ships hull thanks to the holes he made.
Everyone on the Boats is looking at this circus act in awe.
Eye-Kyu is like "Impressive..."

By the way does anyone of you do anything on the top deck as soon as you reach it or do you just chill there waiting for the others?