original classic doom ran at 35fps in 1993 and that's the greatest game of all time
original classic doom ran at 35fps in 1993 and that's the greatest game of all time
original classic doom ran at 35fps in 1993 and that's the greatest game of all time
TLOU 2 ran at 30 fps 1440P Back in 2020
now let me tell you that this game had 4 player lan coop and deathmatch on release in 1993 and online multiplayer one year later but bethesda rereleased this game on all platforms without online multiplayer in 2019
my 3060ti is gonna have good time running this
It's the recommended gpu so 3060ti gang should be chilling
this is probably the best Xbox exclusive since the 360 days
Easily . People including me have said Xbox can’t do halo gears forever especially when they have lost the entire creative team that made the magic of those games . So now them finally landing one is dope. Yes it’s through Bethesda but it’s still like 3 years under Microsoft and they couldn’t afford to be hands off on this one . Procedurally generated a risk no matter what though . Quest line variation . Having too many planets vs quality is all of our similar concerns .
Will we see and feel the algorithm while playing .at a point my brain thought it would require online to use Microsoft cloud some how . This not being a strand type or multiplayer or games as service in a way is brave as F***
Recommended better be for 60fps tho.
im scared my cpu is going to hold me back from 60 frames
Major thing i agree with. They should allowed unlocked frame rate (hopefully locked 40) for 120hz VRR displays
At least it was 60fps lol, unlike starfield
No one gives a s*** about 60fps when it drops for all the gaming mechanics and fidelity that gamers want in their triple A games
Digital foundry says its 1296p on series x not 4k
final quest
you land on a planet
but your spaceship crashes
fade to black...
then this happens

the craziest thing about the no mans sky thing is like even if you think the games concepts are similar. Thinking the scope of an indie game who had like 5 people work on it to Bethesda under Xbox budget wise is
I hope no one is trying to play this on Series S though
Yep that's me.
I wasn't buying a series X when I got my S for like 150 bucks.
the craziest thing about the no mans sky thing is like even if you think the games concepts are similar. Thinking the scope of an indie game who had like 5 people work on it to Bethesda under Xbox budget wise is
So true. There's a lot of potential with this.
I just wonder how much they've filled all of the planets.
The idea sounds awesome but I did hate that about no man's sky is just endless walking with nothing but an alien dinosaur and minerals.
Bethesda knows better so I'm wondering how they fixed this issue
Only flaw I can think of is that there's no other intelligent species in the entire universe?
Theres like 7 species in elder scrolls alone lol.
And no I don't give a f*** about frame rates. Maybe PC users have a reason to feel that way, but it's never been a problem for me on consoles