Reply
  • May 6, 2025
    ·
    2 replies

    The NPC interactions with each other are going to be insane

  • May 6, 2025


    For the

  • May 6, 2025
    ·
    1 reply
    maruchinn

    bro why her ass so fat

    Might be the thickest video game protagonist OAT

  • May 6, 2025
    DoubleO 5

    The NPC interactions with each other are going to be insane

    Yea fr can’t wait for the first actual gameplay trailer

  • May 6, 2025
    BlueDream

    Might be the thickest video game protagonist OAT

    been a decade we deserve that

  • May 6, 2025
    Vicko77

    MMA trainining? Fight clubs?

    If they developed a whole combat system like in one of the UFC games man

  • May 6, 2025

    This s*** looks so f***ing good

  • May 6, 2025

    Imagine ever doubting Rockstar

  • May 6, 2025

    It’s a romance

  • May 6, 2025
    ·
    2 replies

    Microsoft is deadass insane for the every game having to also be on series S requirement

    that s*** about to look and run like frankenstein

  • May 6, 2025
    ·
    1 reply
    emo genghis khan

    wdym

    i just dont understand the appeal of a game that looks exactly like real life that i need an impossible pc to run to just.. roleplay as a bank robber?

    and vice city is in my top 5 but the point of making it bigger and juicier was kinda lost after San Andreas to me

  • May 6, 2025
    Slingshot

    Microsoft is deadass insane for the every game having to also be on series S requirement

    that s*** about to look and run like frankenstein

    A highly intelligent doctor? That sounds great!

  • May 6, 2025
    ·
    1 reply
    Nix

    Graphically looks insane. What do y'all think about a change in mission structure? I just don't see a way to change it with the way open world games work.

    It’s a balancing act for sure, you want the missions to be memorable, but not too rigid, but you also don’t want them to be so free-form that they end up bleeding together (thinking of how almost all Ubisoft games now are base infiltrations).

    Guess you could maybe lean into an RPG type structure with multiple different outcomes (a la Cyberpunk, or more recently, Kingdom Come 2), but that genre also depends heavily on dialogue choices beyond just flavor text.

    Games like BOTW/TOTK are freeform and depend heavily on the dynamism of its various systems to create memorable moments and to promote improvising on the spot to engage with its various scenarios.

    I don’t know, people point to the classic GTA trilogy, which, sure those missions weren’t as on rails as, say, the missions in RDR2, but they were still fairly linear.

    Maybe they could lean more into an open structure with missions and side content that more naturally flow into one another within the world instead of heading toward a letter on the minimap?

  • May 6, 2025

    Ohohohohoho

  • May 6, 2025
    ·
    4 replies

    Trailer was kinda boring tbh.

  • May 6, 2025
    goodkid mAAdposter

    Trailer was kinda boring tbh.

    Saw your username pop up and nothing personal man but I just knew you weren't gonna like it

  • May 6, 2025
    PALESTINE DATTEN

    You already know how we moving

    !https://www.youtube.com/watch?v=Qd9ULJf2jqU

    im kinda glad that those aren't the lost

  • BLACK
    May 6, 2025
    goodkid mAAdposter

    Trailer was kinda boring tbh.

  • May 6, 2025
    goodkid mAAdposter

    Trailer was kinda boring tbh.

  • May 6, 2025
    goodkid mAAdposter

    Trailer was kinda boring tbh.

    yea was pretty boring, the cinematic trailers don’t really do much for me

  • May 6, 2025

    Oh the usual suspects are itt now

  • May 6, 2025
    DoubleO 5

    The NPC interactions with each other are going to be insane

    Animals too on top of that

  • codeine crazy

    if I can’t trick on npcs then I ain’t going

  • May 6, 2025
    BLACK

    i thought this was a real screenshot of ryan gosling or something for a sec

  • May 6, 2025

    The hair physics are insane man