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  • Apr 2, 2022

    yoooooo whatd they do to radahn this nigga charmin soft now

  • Apr 3, 2022
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    1 reply
    cigaM

    Mohgwyns?

    Yep with the bird

  • Apr 3, 2022
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    1 reply
    Dirty

    Yep with the bird

  • Apr 3, 2022
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    1 reply
    Fire Lord

    Same bro
    By the time I’m done with Radagon I’m all out of flasks or at least most of them and my mimic is one shot

    Did u beat them?

  • Apr 3, 2022

    I regret my low vigour build

  • Apr 3, 2022
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    1 reply
    Chilla

    Talk to me

    In the underground at Mohgwyn Palace area there’s a site of grace called “Palace Approach Ledge-Road”

    It’s on the edge of a cliff… if you look down over the edge across the ravine there’s a giant black bird… if you hit him with an arrow he runs towards you and runs right off the cliff and kills himself and you get ~11,000 runes every time

    If you use the Gold Scarab Talisman and a gold pickle fowl foot you get ~17,000 runes every time

    The site of grace is literally 2 steps from the edge of the cliff… so you rest run to the edge fire an arrow and the run back to the grace and rest and the bird respawns

    You gotta shoot your arrow through tree branches but once you figure out exactly where to shoot and him on the first arrow every time… it takes maybe 5-6 seconds…. So ~17k runes every 5-6 seconds

    Once you hit the bird wait until you actually see him run off the cliff before running back to the grace though. If you hit him and turn back before seeing him run off, I noticed you don’t always get the runes… you don’t have to wait for the runes to come in but you gotta at least see him run off the cliff before running back to the grace

  • Apr 3, 2022
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    1 reply
    SANTI

    I just explained it lol

  • Apr 3, 2022
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    2 replies
    Warrior

    Just beat the game Got the Ranni ending by accident because I hit her summon sign thinking it was a message :koolaid:

    Some of the last bosses were kinda bullshit in their move set but thematically really cool. This is the first FS game where I really think they dropped the ball on the boss movesets because a lot of them are just plain unfair

    100%

    This is probably the fromsoft game with the least amount of good bosses, many of the late game (and some early game) bosses are just not fun to fight against. They need to balance the game a bit more and fix Malenias fight because when literally everyone complains about her being unfair you should probably figure out why. Radahn was fine he didn’t need to be patched, malenia did.

  • Apr 3, 2022
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    1 reply
    Dirty

    I just explained it lol

    I thought it was a new farm not the main one everyone is going to

  • Apr 3, 2022
    SANTI

    I thought it was a new farm not the main one everyone is going to

    That’s why I said I’m sure everyone already knows lol

  • Apr 3, 2022
    SANTI

    Did u beat them?

    Yeah the very next day

    Mimic tear +10
    A talisman that negates Holy damage (can’t remember the name rn)
    Rivers of blood katana (they don’t take bleed damage but whatever it was easy to spam)

    All about having a good round against Radagon so when you’re fighting eb you have enough flasks and your mimics health isn’t shot

  • Apr 3, 2022
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    redtruth

    I think my main issue is the balancing with the inclusion of summons in this game. I actually like them but I think that some fights clearly weren't designed with them in mind and some of them were.

    What I mean is that because these spirit ashes exist, they have to make the bosses do absurd kind of damage to balance it out and inflate their health pool a little more. Okay fine. Problem is that some boss encounters - good example being Malenia, actually get trivialised so hard using a summon that you have to wonder if summons were meant to be disabled for this fight. If you don't want to use the summons because the Spirit Ashes trivialises it too much you have to fight a boss that does damage balanced around you having access to these summons. It's a really weird balance issues that I have no ideas for them to tackle tbh. This is their first attempt at this Spirit Ashes thing so i'm hoping they can get boss balancing with Spirit Ashes right if they do a Elden Ring 2.

    Other small issues I have is just the amount of duo boss fights in the game. If your spirit summon doesn't last long enough you are left to deal with 2 bosses that can attack you one after another to the point where you can't dodge; a lot of these to me actually felt unfair (fuck you gargoyles).

    EDIT: I understand that you can do some targeting thing where the 2nd boss will act less aggressive towards you if you never target them when entering the arena but idk why this is even a thing

    Also a lot of reused bosses in this game, this kind of ties into the duo boss fight because they will just introduce the same boss but have 2 of them. This is an observation rather than a complaint though because its kind of unreasonable to expect 80 unique bosses from a game this big.

    Summons to me are supposed to be an easier time. The bosses should not be designed to compensate for the relief summons give. Some bosses late game specifically are just way too hard or not even hard just extra aggressive without summons. They upped their damage a ton and just gave them a ton of health.

    Especially the duo bosses in general, they are all badly designed. Just mushed together bosses we already played, in a small boss area giving you no room to attack one or the other.

  • Apr 3, 2022

    The balance issue isn't just bosses though, the regular fodder mf be hitting like trucks now, I just run past any regular enemy at this point. If I played this more, I'd be finished with this game already cause I don't even take time to explore or anything just boss to boss now.

  • Apr 3, 2022
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    1 reply
    Nine Arts Dragon

    100%

    This is probably the fromsoft game with the least amount of good bosses, many of the late game (and some early game) bosses are just not fun to fight against. They need to balance the game a bit more and fix Malenias fight because when literally everyone complains about her being unfair you should probably figure out why. Radahn was fine he didn’t need to be patched, malenia did.

    What makes it sadder is that lore wise and visually these bosses are actually really cool. The first couple of attempts I'm smiling at how dope the boss is, just to get hit with some bs that keeps f***ing me for the next 40 tries and it just makes me excitement disappear.

    I fought orphan of kos for 3 days straight and I enjoyed every bit of it. These bosses were just not it imo.

  • Warrior

    What makes it sadder is that lore wise and visually these bosses are actually really cool. The first couple of attempts I'm smiling at how dope the boss is, just to get hit with some bs that keeps f***ing me for the next 40 tries and it just makes me excitement disappear.

    I fought orphan of kos for 3 days straight and I enjoyed every bit of it. These bosses were just not it imo.

    Facts, i think it’s too late to fix it now but i hope they learn from this and make ER2 even better

  • Apr 3, 2022
    Dirty

    In the underground at Mohgwyn Palace area there’s a site of grace called “Palace Approach Ledge-Road”

    It’s on the edge of a cliff… if you look down over the edge across the ravine there’s a giant black bird… if you hit him with an arrow he runs towards you and runs right off the cliff and kills himself and you get ~11,000 runes every time

    If you use the Gold Scarab Talisman and a gold pickle fowl foot you get ~17,000 runes every time

    The site of grace is literally 2 steps from the edge of the cliff… so you rest run to the edge fire an arrow and the run back to the grace and rest and the bird respawns

    You gotta shoot your arrow through tree branches but once you figure out exactly where to shoot and him on the first arrow every time… it takes maybe 5-6 seconds…. So ~17k runes every 5-6 seconds

    Once you hit the bird wait until you actually see him run off the cliff before running back to the grace though. If you hit him and turn back before seeing him run off, I noticed you don’t always get the runes… you don’t have to wait for the runes to come in but you gotta at least see him run off the cliff before running back to the grace

    Cool man, I may try this when I get to this area

  • Apr 3, 2022

  • PleaseDelete đź’­
    Apr 3, 2022

    How about you farm some b****es

  • Apr 3, 2022
    Nine Arts Dragon

    100%

    This is probably the fromsoft game with the least amount of good bosses, many of the late game (and some early game) bosses are just not fun to fight against. They need to balance the game a bit more and fix Malenias fight because when literally everyone complains about her being unfair you should probably figure out why. Radahn was fine he didn’t need to be patched, malenia did.

    trash taste as usual, of course you’re the only one agreeing with that awful take

  • Water Giver đź’§
    Apr 3, 2022
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    SBMike

    Summons to me are supposed to be an easier time. The bosses should not be designed to compensate for the relief summons give. Some bosses late game specifically are just way too hard or not even hard just extra aggressive without summons. They upped their damage a ton and just gave them a ton of health.

    Especially the duo bosses in general, they are all badly designed. Just mushed together bosses we already played, in a small boss area giving you no room to attack one or the other.

    This is bull lol.

    Spirits are a main mechanic in this game, if you ignore them then thats literally your fault as much as it is to fight with fists instead of an actual weapon.

    Youre nerfing yourself then complaining game too hard.

    And the level caps are way higher in this game compared to the others so if youre leveling like the others youre also gonna ha e a hard time, such as vigor being in the 40s is needed in late game while it was soft capped at 30 in the others, soft capped at 60 in ER.

  • Water Giver đź’§
    Apr 3, 2022
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    Most i lost to a boss is 15 times.

    Yeah it comes down to personal skill but moreso it comes down to using mechanics the game literally is designed around.

    Spirits are not npc summons. The quicker some of you guys understand that the better it will be.

    Spirits is part of its core design & is a major identity of Elden Ring. Just as parrying is in Sekiro even though parrying isnt manadatory in all the other games.

    Go play Dark Souls 3 then, because this is not nor will Elden Ring (n potential sequels) ever be Dark Souls 4. Just like how Bloodborne & Sekiro wasnt either.

  • Apr 3, 2022
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    Water Giver
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    Most i lost to a boss is 15 times.

    Yeah it comes down to personal skill but moreso it comes down to using mechanics the game literally is designed around.

    Spirits are not npc summons. The quicker some of you guys understand that the better it will be.

    Spirits is part of its core design & is a major identity of Elden Ring. Just as parrying is in Sekiro even though parrying isnt manadatory in all the other games.

    Go play Dark Souls 3 then, because this is not nor will Elden Ring (n potential sequels) ever be Dark Souls 4. Just like how Bloodborne & Sekiro wasnt either.

    Correct. Considering the amount of different spirits you can get in the game and the fact that you can upgrade them (spirit tuning) tells me that they are meant to be used, they are part of the mechanics that you are meant to use for an optimal experience. I have found them to be very helpful and strategically wise in certain situations.

  • Apr 3, 2022
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    SBMike

    Summons to me are supposed to be an easier time. The bosses should not be designed to compensate for the relief summons give. Some bosses late game specifically are just way too hard or not even hard just extra aggressive without summons. They upped their damage a ton and just gave them a ton of health.

    Especially the duo bosses in general, they are all badly designed. Just mushed together bosses we already played, in a small boss area giving you no room to attack one or the other.

    I don’t think summons are an easier time, I think that you are expected to use them… sometimes. Some bosses were clearly designed with summons in mind and the reason I think this is because so they do huge AoE attacks that is probably supposed to catch multiple people. Problem is that this doesn’t apply to every boss.
    To me, Malenia is a fight that was designed to be 1 on 1 but was balanced with the thought that you were going to use a summon and it kinda doesn’t work; Malenias attacks are more targeted towards 1 person and don’t cover a wide area so you end up just hanging back and letting your summon soak damage

    I also kind of described this in that post and this is just a theory but do you not think that the late game bosses are balanced that way because the game expects you to have all these broken summons by that point? I feel like if summons didn’t exist Malenia wouldn’t be designed to hit that hard. The game knows that you have all this broken s*** and the balancing team decided the best way to make you not roll through the game was to just turn all the knobs up to 10 without thinking. Not saying this is a good thing.

    Already talked on that last point too but yeah duo bosses are trash and I hate them; I’m not joking when I say the Duo Gargoyles were the hardest boss in the game for me

    Overall, what im tryna say is that I like the introduction of spirit summons but the existence of them makes balancing very messy.

  • Water Giver đź’§
    Apr 3, 2022
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    Chilla

    Correct. Considering the amount of different spirits you can get in the game and the fact that you can upgrade them (spirit tuning) tells me that they are meant to be used, they are part of the mechanics that you are meant to use for an optimal experience. I have found them to be very helpful and strategically wise in certain situations.

    Yeah, theyre a main mechanic. The game literally gives it to you in the beginning just like it gives you a sword & a healing flask. They even force the spirit tuning woman to come to hub even if u miss her in the open world.

    I know where the "issue" comes from tho.

    🚨🚨LONG READ:

    Everytime a new Souls game comes out that isnt souls, the community complains for half a year. Same with Bloodborne having no shields & you have to dodge, & Sekiro having no build and you have to parry. Then a year later everyone gets used to the new mechanics n sings its praises. Ive been around long enough to see it happen time n again. Just like people were crying that Gascoigne too hard in Bloodborne & Genichiro too hard in Sekiro.

    But the other "issue" is that the "hardcore" souls community hates using NPC summons since Dark Souls, and for some reason they equate spirits to the same thing lol. Now NPC/player summons, - the games are not built around, they are genuinely there to give you a slight edge & is how they dealt with not having an "easy mode". So there is a lot of ego in the souls hardcore community of not using NPC/player summons. I also dont use npc/player summons muself, but i dont care if others do and i help people out a lot myself as their summon.

    But spirits is not that. Not only is the game especially in the 2nd half literally built around it, but the game GIVES EVERYONE it & you wouldnt have bosses to this "extreme" without it.

    I consider myself a way above average player in the "hardcore community", i beat Orphan of Kos in 3 tries (people consider him a top 3 hardest boss) & i beat most bosses in Elden ring within 5 tries including Melenia (who is overrated af imo she only has two deadly moves lol), but i also use the tools both games provided me lol & if something doesnt work i will willingly change up my build or playstyle.

    The s*** is weird, & i hate it in every FS game cycle. As if everyone get amnesia & acts like the new game does things radically different from the last, which it doesnt outside of its new defining mechanic.

  • Water Giver đź’§
    Apr 3, 2022

    Also i like spirits usage in general. Im always a fan of Pokemon-esque mechanics.