Enemy variety, level/world design, bosses, and the sheer quantity of equipment and builds is what “carries” it
We're talking combat. I'm not sure what level/world design has anything to do with combat design in this context. Enemy variety and bosses are grouped together.
Quantity of equipment is fine.
Just can't understand that sentiment. The combat itself in Souls game is simplistic as f***. Carried completely by boss design
lol
metacritic.com/game/dragons-dogma-2
Call me Nostradamus.
People loving this game REALLY loving it though. Seen lot of Elden Ring level quality comparisons. Seems like the very nature of its eccentric mechanical stylings is going to make it almost inherently polarizing to some degree.