Comments all raging because the movie isn’t a 1:1 adaptation of any of the games.
Braindead fans legit want movies that care less about being actually good movies than just being movies chock full of as many
moments as possible.
Unsurprising. We about to get the best film video game adaption right here.
Assume trailer sometime this month?
Unsurprising. We about to get the best film video game adaption right here.
Assume trailer sometime this month?
Isn’t it same world but no characters from game mentioned. I guess still an adaptation
After the success of “Weapons,” Zach Cregger has directed a “Resident Evil” movie. In fact, Sony paid him $20M to helm this reboot, and they gave full and total control to the filmmaker to do whatever the hell he wanted with the IP.
—-
I come with promising news. A test screening recently occurred for “Resident Evil,” and it went very well, with reactions strongly positive. Early word is that Cregger hasn’t just made another video game adaptation — he’s delivered something lean, mean, and very confident. The runtime is 90 minutes, and it’s apparently all gas, no brakes. The film is said to be almost entirely built around tension, One attendee I spoke to called it a horror version of ‘Fury Road.’ There’s barely time to breathe.
—-
The story follows Bryan, played by Zach Abrams, a package delivery driver tasked with transporting a mysterious briefcase to Raccoon City Hospital during a deadly virus outbreak. Abrams is basically playing the same kind of character he did in “Weapons” — a slightly off-kilter, d***gie-type who gets thrown into chaos. It’s not meant to be a deep performance, and that’s the point. The character works more like a player avatar, just moving from one nightmare scenario to the next.
—
Cregger is said to pull off A-level genre filmmaking almost effortlessly. The movie prioritizes momentum over exposition, with minimal character development and a heavy emphasis on forward motion. Monsters show up often, practical effects dominate, and the set pieces are front and center. The environments are tight and claustrophobic, very much in line with the early games.
——
The scope is also small and contained. Instead of a sprawling mythology, Cregger keeps the cast tight and the focus narrow. Early reactions say it’s far more cinematic than previous “Resident Evil” movies, with strong visual framing and practical effects doing most of the work.
__
Interestingly, Cregger recently admitted he never watched the earlier 2000s “Resident Evil” films, which has already caused some pushback from hardcore fans. He’s also been clear that his version won’t strictly follow the established lore. Instead, he’s cited “Evil Dead II” as a tonal influence, which makes sense given the mix of horror, speed, and chaos.
—-
If the buzz holds, Cregger may have delivered something rare: a video game adaptation that embraces simplicity, keeps things tight, and just goes for it. Sony clearly has confidence in the project. The studio has set “Resident Evil” for a September 18, 2026 theatrical release.
I’m gonna c**
After the success of “Weapons,” Zach Cregger has directed a “Resident Evil” movie. In fact, Sony paid him $20M to helm this reboot, and they gave full and total control to the filmmaker to do whatever the hell he wanted with the IP.
—-
I come with promising news. A test screening recently occurred for “Resident Evil,” and it went very well, with reactions strongly positive. Early word is that Cregger hasn’t just made another video game adaptation — he’s delivered something lean, mean, and very confident. The runtime is 90 minutes, and it’s apparently all gas, no brakes. The film is said to be almost entirely built around tension, One attendee I spoke to called it a horror version of ‘Fury Road.’ There’s barely time to breathe.
—-
The story follows Bryan, played by Zach Abrams, a package delivery driver tasked with transporting a mysterious briefcase to Raccoon City Hospital during a deadly virus outbreak. Abrams is basically playing the same kind of character he did in “Weapons” — a slightly off-kilter, d***gie-type who gets thrown into chaos. It’s not meant to be a deep performance, and that’s the point. The character works more like a player avatar, just moving from one nightmare scenario to the next.
—
Cregger is said to pull off A-level genre filmmaking almost effortlessly. The movie prioritizes momentum over exposition, with minimal character development and a heavy emphasis on forward motion. Monsters show up often, practical effects dominate, and the set pieces are front and center. The environments are tight and claustrophobic, very much in line with the early games.
——
The scope is also small and contained. Instead of a sprawling mythology, Cregger keeps the cast tight and the focus narrow. Early reactions say it’s far more cinematic than previous “Resident Evil” movies, with strong visual framing and practical effects doing most of the work.
__
Interestingly, Cregger recently admitted he never watched the earlier 2000s “Resident Evil” films, which has already caused some pushback from hardcore fans. He’s also been clear that his version won’t strictly follow the established lore. Instead, he’s cited “Evil Dead II” as a tonal influence, which makes sense given the mix of horror, speed, and chaos.
—-
If the buzz holds, Cregger may have delivered something rare: a video game adaptation that embraces simplicity, keeps things tight, and just goes for it. Sony clearly has confidence in the project. The studio has set “Resident Evil” for a September 18, 2026 theatrical release.
I’m gonna c**
Evil Dead 2 mentioned
Evil Dead 2 mentioned
Evil dead 2 meets Fury Road with excruciating tension and claustrophobic set pieces. Doesn’t get any cooler than that! Sounds absolutely perfect for RE
Cregger said he’s already beat re9 twice. Imagine being a huge fan of a franchise and playing the new entry that releases while you’re in post production of a movie for that franchise. Can’t be many directors who have ever done that
Marketing team would be so based if the trailer for the movie ended with the “RESIDENT EVIL” voice over.