Can you stop replying to me if you’re just gonna constantly try and get a reaction from me it’s just annoying now
You will stop at white orchard bro not everything is an attack on you ya loon

Recommend checking this dude videos, so much interesting cut content, wish in the next expansion or in witcher 4 iorveth will return bruh
forgot how beautiful the music in skellige is
Getting hit with the OST when you get introduced to the island had me in a trance last year
my review from backloggd
I first played this in 2020, where I got about midway through Act 2 and for some reason stopped playing. I decided to start a fresh playthrough after the announcement of the new dlc coming next year.
I was surprised at how much of the story I remembered, what I forgot was how much the game relies on you having played the previous games. Characters, events and plot points from the past games are constantly thrown at you throughout the entire game. The story still manages to be enjoyable, but it can get a little tiring hearing so much about events and characters you’ve never experienced. Not really a negative, since it is the 3rd game in the series after all, just something that I felt was more noticeable this time around.
Combat is easily the weakest part of the game. I bumped up the difficulty this time and it made combat slightly better because you can’t just stand there and spam attacks, instead, you actually have to pay more attention to spacing and when the enemies attack, but it’s still not great. The challenge really just comes from taking more damage. Geralt is totally weightless and slides around all over the place, enemies don’t really react to your attacks, and the animations aren’t particularly special either, making combat lack any impact, and it ends up feeling like you’re just slashing through the air regardless of what you’re fighting. Locking on to enemies also doesn’t always work the way you think it should. Often times I found myself fighting against the lock on system to target which enemy I wanted to focus on, and in boss fights it’s essentially useless because any sort of teleportation or movement ability instantly removes the lock on.
I noticed quite a few cutscenes have these awkwardly long camera holds, and I find the sudden cuts to the narrator or Geralt describing the outcome of questlines to be pretty jarring. Characters are often just waiting for their turn to speak, conversations aren’t bouncing back and forth, and the result is very robotic feeling dialogue. Geralt and Yen actually have some chemistry which makes their moments stand out but in turn it unintentionally makes the weaker parts of the dialogue stand out even more.
Quest design quality varies quite a bit as well. Sometimes you’ll get these really good vignettes with an intriguing plot, other times they’re glorified fetch quests, do a thing here and then do it again here and then here again or literally just dialogue with no real agency.
The praises for this game have been sung over and over again, so yeah, it’s a classic, but this playthrough made some of the weaker parts of the game more clear. I’ll be playing the two expansions sometime later this year.
my review from backloggd
I first played this in 2020, where I got about midway through Act 2 and for some reason stopped playing. I decided to start a fresh playthrough after the announcement of the new dlc coming next year.
I was surprised at how much of the story I remembered, what I forgot was how much the game relies on you having played the previous games. Characters, events and plot points from the past games are constantly thrown at you throughout the entire game. The story still manages to be enjoyable, but it can get a little tiring hearing so much about events and characters you’ve never experienced. Not really a negative, since it is the 3rd game in the series after all, just something that I felt was more noticeable this time around.
Combat is easily the weakest part of the game. I bumped up the difficulty this time and it made combat slightly better because you can’t just stand there and spam attacks, instead, you actually have to pay more attention to spacing and when the enemies attack, but it’s still not great. The challenge really just comes from taking more damage. Geralt is totally weightless and slides around all over the place, enemies don’t really react to your attacks, and the animations aren’t particularly special either, making combat lack any impact, and it ends up feeling like you’re just slashing through the air regardless of what you’re fighting. Locking on to enemies also doesn’t always work the way you think it should. Often times I found myself fighting against the lock on system to target which enemy I wanted to focus on, and in boss fights it’s essentially useless because any sort of teleportation or movement ability instantly removes the lock on.
I noticed quite a few cutscenes have these awkwardly long camera holds, and I find the sudden cuts to the narrator or Geralt describing the outcome of questlines to be pretty jarring. Characters are often just waiting for their turn to speak, conversations aren’t bouncing back and forth, and the result is very robotic feeling dialogue. Geralt and Yen actually have some chemistry which makes their moments stand out but in turn it unintentionally makes the weaker parts of the dialogue stand out even more.
Quest design quality varies quite a bit as well. Sometimes you’ll get these really good vignettes with an intriguing plot, other times they’re glorified fetch quests, do a thing here and then do it again here and then here again or literally just dialogue with no real agency.
The praises for this game have been sung over and over again, so yeah, it’s a classic, but this playthrough made some of the weaker parts of the game more clear. I’ll be playing the two expansions sometime later this year.
Rating?
my review from backloggd
I first played this in 2020, where I got about midway through Act 2 and for some reason stopped playing. I decided to start a fresh playthrough after the announcement of the new dlc coming next year.
I was surprised at how much of the story I remembered, what I forgot was how much the game relies on you having played the previous games. Characters, events and plot points from the past games are constantly thrown at you throughout the entire game. The story still manages to be enjoyable, but it can get a little tiring hearing so much about events and characters you’ve never experienced. Not really a negative, since it is the 3rd game in the series after all, just something that I felt was more noticeable this time around.
Combat is easily the weakest part of the game. I bumped up the difficulty this time and it made combat slightly better because you can’t just stand there and spam attacks, instead, you actually have to pay more attention to spacing and when the enemies attack, but it’s still not great. The challenge really just comes from taking more damage. Geralt is totally weightless and slides around all over the place, enemies don’t really react to your attacks, and the animations aren’t particularly special either, making combat lack any impact, and it ends up feeling like you’re just slashing through the air regardless of what you’re fighting. Locking on to enemies also doesn’t always work the way you think it should. Often times I found myself fighting against the lock on system to target which enemy I wanted to focus on, and in boss fights it’s essentially useless because any sort of teleportation or movement ability instantly removes the lock on.
I noticed quite a few cutscenes have these awkwardly long camera holds, and I find the sudden cuts to the narrator or Geralt describing the outcome of questlines to be pretty jarring. Characters are often just waiting for their turn to speak, conversations aren’t bouncing back and forth, and the result is very robotic feeling dialogue. Geralt and Yen actually have some chemistry which makes their moments stand out but in turn it unintentionally makes the weaker parts of the dialogue stand out even more.
Quest design quality varies quite a bit as well. Sometimes you’ll get these really good vignettes with an intriguing plot, other times they’re glorified fetch quests, do a thing here and then do it again here and then here again or literally just dialogue with no real agency.
The praises for this game have been sung over and over again, so yeah, it’s a classic, but this playthrough made some of the weaker parts of the game more clear. I’ll be playing the two expansions sometime later this year.
All in all a pretty fair assessment.
It’s funny because I’d say it’s almost universally acknowledged that a lot of the flaws you mention get picked up in the first expansion — Hearts of Stone is sprinkled with harder bosses and varying combat traits, and the story and main antagonist of the DLC is widely held as the strongest and most concise of the whole game. HoS excels in being tight, concentrated, all action. There isn’t much wasted space in the DLC (around what, 8-15 hours of gameplay). CDPR clearly knew where they went wrong.
Blood and Wine then works as a perfect conclusion to Geralt’s story and for players to finalise their experience with the game — an idyllic landscape filled with some whimsical and fantastical side quests. The story isn’t as tight (in contrast, I’d say around 15-20 hours) as HoS but a full blown but it excels in its atmosphere. It exists as an epilogue**** and does an excellent job in doing that.
**** or at least it did! Let’s see what the third expansion will bring.
All in all a pretty fair assessment.
It’s funny because I’d say it’s almost universally acknowledged that a lot of the flaws you mention get picked up in the first expansion — Hearts of Stone is sprinkled with harder bosses and varying combat traits, and the story and main antagonist of the DLC is widely held as the strongest and most concise of the whole game. HoS excels in being tight, concentrated, all action. There isn’t much wasted space in the DLC (around what, 8-15 hours of gameplay). CDPR clearly knew where they went wrong.
Blood and Wine then works as a perfect conclusion to Geralt’s story and for players to finalise their experience with the game — an idyllic landscape filled with some whimsical and fantastical side quests. The story isn’t as tight (in contrast, I’d say around 15-20 hours) as HoS but a full blown but it excels in its atmosphere. It exists as an epilogue**** and does an excellent job in doing that.
**** or at least it did! Let’s see what the third expansion will bring.
interesting, i've heard a ton about blood and wine but almost nothing about hearts of stone. i'm gonna take a break from the game, play some other stuff and hop back into it in a while. i don't think i have much on my radar this summer so it'll probably be dedicated to my backlog and the expansions
my review from backloggd
I first played this in 2020, where I got about midway through Act 2 and for some reason stopped playing. I decided to start a fresh playthrough after the announcement of the new dlc coming next year.
I was surprised at how much of the story I remembered, what I forgot was how much the game relies on you having played the previous games. Characters, events and plot points from the past games are constantly thrown at you throughout the entire game. The story still manages to be enjoyable, but it can get a little tiring hearing so much about events and characters you’ve never experienced. Not really a negative, since it is the 3rd game in the series after all, just something that I felt was more noticeable this time around.
Combat is easily the weakest part of the game. I bumped up the difficulty this time and it made combat slightly better because you can’t just stand there and spam attacks, instead, you actually have to pay more attention to spacing and when the enemies attack, but it’s still not great. The challenge really just comes from taking more damage. Geralt is totally weightless and slides around all over the place, enemies don’t really react to your attacks, and the animations aren’t particularly special either, making combat lack any impact, and it ends up feeling like you’re just slashing through the air regardless of what you’re fighting. Locking on to enemies also doesn’t always work the way you think it should. Often times I found myself fighting against the lock on system to target which enemy I wanted to focus on, and in boss fights it’s essentially useless because any sort of teleportation or movement ability instantly removes the lock on.
I noticed quite a few cutscenes have these awkwardly long camera holds, and I find the sudden cuts to the narrator or Geralt describing the outcome of questlines to be pretty jarring. Characters are often just waiting for their turn to speak, conversations aren’t bouncing back and forth, and the result is very robotic feeling dialogue. Geralt and Yen actually have some chemistry which makes their moments stand out but in turn it unintentionally makes the weaker parts of the dialogue stand out even more.
Quest design quality varies quite a bit as well. Sometimes you’ll get these really good vignettes with an intriguing plot, other times they’re glorified fetch quests, do a thing here and then do it again here and then here again or literally just dialogue with no real agency.
The praises for this game have been sung over and over again, so yeah, it’s a classic, but this playthrough made some of the weaker parts of the game more clear. I’ll be playing the two expansions sometime later this year.
I played TW2, read a bit of the books, watched season 1 of the show and even I felt like the game expected me to know more than I did about the characters and universe
Can only imagine what it would be like for someone new to the series
Surprised it doesn't get more criticism for this tbh. They often just throw the names of people and locations at the player which doesn't mean anything if the player isn't familiar with them. I had little interest in Skellige's political quests because I didn't really know any of those characters or what the impact of my decision would be
Very interested in seeing gameplay for this
It's titled The Witcher 3 but there's no chance it'll still have the same gameplay
Very interested in seeing gameplay for this
It's titled The Witcher 3 but there's no chance it'll still have the same gameplay
Im just very happy I get one last adventure with Geralt. Thats really cool of them to do that.
One of the worst games to sporadically pick up every few months. Continued my playthrough for the first time since January, currently in B&W. I have no idea what's going on right now
Resorted to Google to choose between Orianna and Syranna because I'd done quests for both paths but now I had to choose and completely forgot what's going on. You telling me I would've missed this fairy tale kingdom completely if I went the Orianna path?
This s*** is amazing. Even had a bounty board with a side quest for the goose with golden eggs I could do
Damn, had no idea I was so close to the end
Did a whole respec for the first time in my 100+ hour playthrough, struggled with that Detlaff fight a few times, got the tragic ending for Anna/Syranna and then I went to go pick mandrake with Regis. Suddenly the game is over
Considering keeping this installed on my PS5 just to roam about in the world and do side quests. But I think I'm just about to uninstall tbh, can use that 50GB for something else
Cyberpunk playthrough after I get some of these shorter games out of my way