So I just finished this last night and wanted to frame my thoughts.
I played on Survivor, which I highly recommend and feel like is the way the game should be played. Maximum tension and danger, forcing you to weigh up the risk/reward of exploring an area, always feeling like the underdog and needing to be smart.
I had the fortune of avoiding any spoilers and leaks, never tuned into this or the neighbour thread throughout my playthrough either.
I think its really cool when you go back and watch some of the earlier gameplay trailers, the state of play for instance, how they intentionally cut Dina out when showing the Seattle Day 1 section. Very smart piece of misdirection and worked perfectly on me. All I was aware of story-wise in the run-up was that something terrible happens to Jackson which sends Ellie on this revenge quest, and I was certain this was something to do with Dina, given all the pre-release focus on her.
In hindsight, it made perfect sense to kill off Joel, it was the only logical motivator for such a quest and for the player, I just never thought they would go there. I truly did feel visceral anger at that point and was fully committed to killing all of them.
Of course, this would change. I really can say I felt every story beat they wanted me to, every moment of doubt, every twinge of regret and empathy. Really came to like Abby's character and her motivations. Loved Manny, which is crazy considering how much I hated him previously for spitting on Joel's corpse.
The switchover was such an unexpected surprise, and the Santa Barbara section (which gave me major BrBa Neo-Nazi vibes). So much longer than I expected (40 hours for me in total), but I was with it every step, never felt a lag.
Glad they tied Abby's revenge into the doctor, the mirroring worked perfectly, and was much more effective than just being a random person Joel screwed over offscreen.
I thought the game would end with Ellie and Dina on the farm, glad it didn't, something just felt off and it did feel like there was unfinished business, even if I (and she) wasn't fully committed.
I think in the end if Abby hadn't been in such a vulnerable state then things might have been different. But in the end she was so broken I was relieved when Ellie realised it just wasn't worth it anymore, and I feel like we made that realisation almost in sync.
Played a lot of games, but this might be the heaviest of all. Has left me pretty devastated, even though I see the end as a positive note. That last line really is perfect, even though at the time it felt anticlimactic. But it really speaks to the way sometimes things just really don't work out perfectly and we have to find some way to reconcile that and move on.
The only part that felt almost too deus ex machina to me, was Ellie leaving behind the map, which I guess indicated that they were located in the theatre even though it wasn't quite overtly shown.
Finally, the gameplay is astounding. The human enemies are the gold standard for games, bar none. The Seraphites whistling might be the coolest mechanic I've seen, you as the player don't know what it means, don't know where exactly its coming from, its terrifying and so well executed. In terms of blurring the line between combat and non-combat they did perfectly, felt tension and on my toes the whole time. Incredible horror imagery and gameplay too.
All in all, it's a masterpiece to me.
Well put (40 hours tho???)
Not out yet
But it's confirmed to be coming? interesting
Multiplayer was satisfying af in the 1st one
So I just finished this last night and wanted to frame my thoughts.
I played on Survivor, which I highly recommend and feel like is the way the game should be played. Maximum tension and danger, forcing you to weigh up the risk/reward of exploring an area, always feeling like the underdog and needing to be smart.
I had the fortune of avoiding any spoilers and leaks, never tuned into this or the neighbour thread throughout my playthrough either.
I think its really cool when you go back and watch some of the earlier gameplay trailers, the state of play for instance, how they intentionally cut Dina out when showing the Seattle Day 1 section. Very smart piece of misdirection and worked perfectly on me. All I was aware of story-wise in the run-up was that something terrible happens to Jackson which sends Ellie on this revenge quest, and I was certain this was something to do with Dina, given all the pre-release focus on her.
In hindsight, it made perfect sense to kill off Joel, it was the only logical motivator for such a quest and for the player, I just never thought they would go there. I truly did feel visceral anger at that point and was fully committed to killing all of them.
Of course, this would change. I really can say I felt every story beat they wanted me to, every moment of doubt, every twinge of regret and empathy. Really came to like Abby's character and her motivations. Loved Manny, which is crazy considering how much I hated him previously for spitting on Joel's corpse.
The switchover was such an unexpected surprise, and the Santa Barbara section (which gave me major BrBa Neo-Nazi vibes). So much longer than I expected (40 hours for me in total), but I was with it every step, never felt a lag.
Glad they tied Abby's revenge into the doctor, the mirroring worked perfectly, and was much more effective than just being a random person Joel screwed over offscreen.
I thought the game would end with Ellie and Dina on the farm, glad it didn't, something just felt off and it did feel like there was unfinished business, even if I (and she) wasn't fully committed.
I think in the end if Abby hadn't been in such a vulnerable state then things might have been different. But in the end she was so broken I was relieved when Ellie realised it just wasn't worth it anymore, and I feel like we made that realisation almost in sync.
Played a lot of games, but this might be the heaviest of all. Has left me pretty devastated, even though I see the end as a positive note. That last line really is perfect, even though at the time it felt anticlimactic. But it really speaks to the way sometimes things just really don't work out perfectly and we have to find some way to reconcile that and move on.
The only part that felt almost too deus ex machina to me, was Ellie leaving behind the map, which I guess indicated that they were located in the theatre even though it wasn't quite overtly shown.
Finally, the gameplay is astounding. The human enemies are the gold standard for games, bar none. The Seraphites whistling might be the coolest mechanic I've seen, you as the player don't know what it means, don't know where exactly its coming from, its terrifying and so well executed. In terms of blurring the line between combat and non-combat they did perfectly, felt tension and on my toes the whole time. Incredible horror imagery and gameplay too.
All in all, it's a masterpiece to me.
fully agree. Very well put
Well put (40 hours tho???)
Lot of slow wandering haha and picking over every nook and cranny, and lot of dying at certain parts
I do feel however, that the game potentially would have been best served with a conversation between Ellie and Abby at the end as opposed to the fight scene.
That said, maybe this is easier said than done considering the swirl of emotions. The default to just fight for the sake of it is strong I imagine.
But yeah, I was hopeful it would go further than 'I can't let you leave', to maybe something like Ellie saying I understand why you did it, but I dont know how to make peace with it. And Abby more openly expressing her desire to break from this pointless and destructive cyle of violence.
Curious what others think. Maybe the necessary catharsis could only be achieved through one last fight.
So I just finished this last night and wanted to frame my thoughts.
I played on Survivor, which I highly recommend and feel like is the way the game should be played. Maximum tension and danger, forcing you to weigh up the risk/reward of exploring an area, always feeling like the underdog and needing to be smart.
I had the fortune of avoiding any spoilers and leaks, never tuned into this or the neighbour thread throughout my playthrough either.
I think its really cool when you go back and watch some of the earlier gameplay trailers, the state of play for instance, how they intentionally cut Dina out when showing the Seattle Day 1 section. Very smart piece of misdirection and worked perfectly on me. All I was aware of story-wise in the run-up was that something terrible happens to Jackson which sends Ellie on this revenge quest, and I was certain this was something to do with Dina, given all the pre-release focus on her.
In hindsight, it made perfect sense to kill off Joel, it was the only logical motivator for such a quest and for the player, I just never thought they would go there. I truly did feel visceral anger at that point and was fully committed to killing all of them.
Of course, this would change. I really can say I felt every story beat they wanted me to, every moment of doubt, every twinge of regret and empathy. Really came to like Abby's character and her motivations. Loved Manny, which is crazy considering how much I hated him previously for spitting on Joel's corpse.
The switchover was such an unexpected surprise, and the Santa Barbara section (which gave me major BrBa Neo-Nazi vibes). So much longer than I expected (40 hours for me in total), but I was with it every step, never felt a lag.
Glad they tied Abby's revenge into the doctor, the mirroring worked perfectly, and was much more effective than just being a random person Joel screwed over offscreen.
I thought the game would end with Ellie and Dina on the farm, glad it didn't, something just felt off and it did feel like there was unfinished business, even if I (and she) wasn't fully committed.
I think in the end if Abby hadn't been in such a vulnerable state then things might have been different. But in the end she was so broken I was relieved when Ellie realised it just wasn't worth it anymore, and I feel like we made that realisation almost in sync.
Played a lot of games, but this might be the heaviest of all. Has left me pretty devastated, even though I see the end as a positive note. That last line really is perfect, even though at the time it felt anticlimactic. But it really speaks to the way sometimes things just really don't work out perfectly and we have to find some way to reconcile that and move on.
The only part that felt almost too deus ex machina to me, was Ellie leaving behind the map, which I guess indicated that they were located in the theatre even though it wasn't quite overtly shown.
Finally, the gameplay is astounding. The human enemies are the gold standard for games, bar none. The Seraphites whistling might be the coolest mechanic I've seen, you as the player don't know what it means, don't know where exactly its coming from, its terrifying and so well executed. In terms of blurring the line between combat and non-combat they did perfectly, felt tension and on my toes the whole time. Incredible horror imagery and gameplay too.
All in all, it's a masterpiece to me.
i knew i wasn’t the only one that got breaking bad vibes from santa barbara
i knew i wasn’t the only one that got breaking bad vibes from santa barbara
I had Sarah Connor T2 vibes
I do feel however, that the game potentially would have been best served with a conversation between Ellie and Abby at the end as opposed to the fight scene.
That said, maybe this is easier said than done considering the swirl of emotions. The default to just fight for the sake of it is strong I imagine.
But yeah, I was hopeful it would go further than 'I can't let you leave', to maybe something like Ellie saying I understand why you did it, but I dont know how to make peace with it. And Abby more openly expressing her desire to break from this pointless and destructive cyle of violence.
Curious what others think. Maybe the necessary catharsis could only be achieved through one last fight.
Totally agree with this. I mean it isn't bad, but it should have been a Blood Meridian type of outcome.
I had Sarah Connor T2 vibes
This too for sure. The tank top, drenched in blood, and that silenced submachine gun was such a badass look. One of the most satisfying sections of the game, just getting to go ham with all your upgrades and equipment one last time.
This too for sure. The tank top, drenched in blood, and that silenced submachine gun was such a badass look. One of the most satisfying sections of the game, just getting to go ham with all your upgrades and equipment one last time.
Insane
Totally agree with this. I mean it isn't bad, but it should have been a Blood Meridian type of outcome.
Yeah it isn't bad. I imagine they pondered it a lot. Its a tough one in game's medium to get right for sure.
At least 10% of this game is just Abby or Ellie falling from mad high and recovering within 8 seconds
Also ellie is immune but Tommy is f***ing immortal
Finished this last night. Played pretty much the entire time knowing in the back of my head there was something that was causing ppl to review bomb this game.(avoided all spoilers) I can honestly say I’m not sure why. I thought it was excellent on just about every level. Solid 9/10 ..loses a point at most for odd pacing at times but other than that....
Yeah it isn't bad. I imagine they pondered it a lot. Its a tough one in game's medium to get right for sure.
something like the final scene in Hell or High Water would have been cool but yeah I’d say them fighting definitely hinges a bit on the medium this story is being told in
people are already whining about not killing Abby imagine how mad they’d be if you don’t even fight her
As someone who was unspoiled by any of the leaks, I definitely put this game on par with the 1st, I think it's better mechanically but story-wise it just isn't as good as the first game.
As far as the story goes I think they messed up by showing abby's father's reasoning behind the surgery stuff. Like the whole flashback to him telling that firefly lady that he was didn't care that ellie would die and "think of all the people we'd save" bs. I like that it was included but to me they revealed this scene just too early. It made me demotivated to finish abby's story because her story felt like they kept trying to tell you how good of a person abby is when I already connected the pieces of her dad basically made a bad decision and abby's decisions are based from her father's 1 bad decision.
I swear the entire hospital section for abby felt like I was just casually playing resident evil. still fun though.
I'm also upset that they didn't split the ending of this game up even further. I think that they could have instead ended this game on ellie back at home in wyoming with tommy coming in at the end saying he knows where abby is. Then the whole next game would have been going through the journey that ellie had gone through. She even went through las vegas
if you read her journal.
Overall though the story was very on brand for the series and I'm interested to see where they take the series next if there even is another game coming.
Finished this last night. Played pretty much the entire time knowing in the back of my head there was something that was causing ppl to review bomb this game.(avoided all spoilers) I can honestly say I’m not sure why. I thought it was excellent on just about every level. Solid 9/10 ..loses a point at most for odd pacing at times but other than that....
Can ignore the review bombing. Stems from anger over Joel's fate, Ellie and Dina's relationship, and Lev's character.
At least 10% of this game is just Abby or Ellie falling from mad high and recovering within 8 seconds
Also ellie is immune but Tommy is f***ing immortal
Tommy is as skillful as Joel in terms of combat.
GREATEST PAYOFF IN VIDEO GAME HISTORY
A REVENGE PLOT THAT GOES NOWHERE MY G
10 OUT OF 10.
GREATEST PAYOFF IN VIDEO GAME HISTORY
A REVENGE PLOT THAT GOES NOWHERE MY G
10 OUT OF 10.
Well put (40 hours tho???)
I complete the game in about 23 hours and explored almost every nook and crannie of the environment, so I have no idea how people are getting 30+ hours out of this game.
I complete the game in about 23 hours and explored almost every nook and crannie of the environment, so I have no idea how people are getting 30+ hours out of this game.
did you play on survivor?
did you play on survivor?
I played on hard, I’m sure survivor would have bumped it up a bit, but, like, 10+ hours seems a little much.
My only flaw to this game:
The Abby s***scene needed a "mash square" moment.
Such a missed opportunity
My only flaw to this game:
The Abby s***scene needed a "mash square" moment.
Such a missed opportunity