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  • Jan 3, 2020

    I start making for the deck again and I look for coochie

  • Jan 3, 2020
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    1 reply
    Ethic

    It waited for this moment a long time, as the door to the room finally opens it sees it's chance, the cobweb it was caught in a few days ago seems to loosen and there's no natural enemy around in sight. The threads start falling to the ground and with every last bit of strength it can muster it untangles itself longing for it's sweet freedom. Nothing can stop it now, or so it thought, it starts rushing towards the now reachable unlocked doorframe but through it steps a large creature. It was too hasty, it's wings try to brake the crash, but it's already too late. The fly directly hits Barrys left eye, it stings. Although this weakend it, the fly starts buzzing away again and out of the ships interior, lucky to have escaped it's doom.

    Because of your hurt eye you don't see much, the office itself looks real messy though, lot's of papers lying around, but you perceive nothing unusual in the room.

    (If you look for something specific it's an Investigation throw, Perception is to look around if theres anything unusual)

    "I'm so done with these insects," mutters Barry, rubbing his eye.

    Barry looks around for documentation on the ship's inventory or personnel or the like (Investigation d20: 9).

  • Jan 3, 2020
    ·
    1 reply

    I summon Jeffrae back asap since the work is done.

  • Jan 3, 2020

    "Atleast we sorted them all out, damn spiders..."

  • Jan 3, 2020
    ·
    2 replies

    @Ignance_

    I assume you're going back on deck, make a Nature (Intelligence) Check d20 when you arrive upstairs

  • Jan 3, 2020
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    1 reply
    Ethic

    @Ignance_

    I assume you're going back on deck, make a Nature (Intelligence) Check d20 when you arrive upstairs

    yeah mb did sumn dumb irl lol

  • Jan 3, 2020
    ·
    1 reply
    Ethic

    @Ignance_

    I assume you're going back on deck, make a Nature (Intelligence) Check d20 when you arrive upstairs

    1d20 = 13 + 4 (INT) = 17

  • Jan 3, 2020
    barrymc

    "I'm so done with these insects," mutters Barry, rubbing his eye.

    Barry looks around for documentation on the ship's inventory or personnel or the like (Investigation d20: 9).

    You find a logbook, it looks old, most of the pages are barely readable anymore, only the most recent ones seem intact.
    The logbook entrance seem to have an interruption the last normal looking one documenting the cargo and recent events on the ship and how it's about to enter NYC via the passaic river, the Manhattan bay as it's destination, were on the 15th of june 2020. The following page looks different than the rest of the neatly written logbook, it starts dating from the 19th of June 2020. It's the last page in the logbook.

    @barrymc @Ignance_ @Odeon @LuJo

  • Jan 3, 2020
    Ignance

    yeah mb did sumn dumb irl lol

    Np, life out there is more important than chillin here on the board. Hope you can fix it.

  • Jan 3, 2020
    ·
    edited
    LuJo

    I summon Jeffrae back asap since the work is done.

    Jeffrae returns to Fougere and jumps at him, transparent ripples can be seens in the air as the slime impacts his chest and gets absorbed by his body again.

  • Jan 3, 2020
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    1 reply
    Ignance

    1d20 = 13 + 4 (INT) = 17

    It's 17.30 pm now

    Ignance, Odeon and Tariq return to the top deck together with the rest of D12.

    Coochiemane is still lying on the cold top deck where Tariq left him. His body seems to be twitching, he doesn't seem conscious.Elori feels that the sad energy surrounding his body, the similar energy he felt emanating from inside Fougere is still strong, but the pure energy of Coochiemane seems to be slowly dwindeling. The green glow that is covering his wound is still flickering, but it doesn't seem to radiate that bright anymore.

    Elori also feels like there's some a wretched energy source some miles to the south, which seems unusual because normally he only senses this type of energy when it's in the surroundings, but not at that kind of distance.

    @Odeon @Ignance_ @barrymc @LuJo

  • Jan 3, 2020
    ·
    1 reply
    Ethic

    It's 17.30 pm now

    Ignance, Odeon and Tariq return to the top deck together with the rest of D12.

    Coochiemane is still lying on the cold top deck where Tariq left him. His body seems to be twitching, he doesn't seem conscious.Elori feels that the sad energy surrounding his body, the similar energy he felt emanating from inside Fougere is still strong, but the pure energy of Coochiemane seems to be slowly dwindeling. The green glow that is covering his wound is still flickering, but it doesn't seem to radiate that bright anymore.

    Elori also feels like there's some a wretched energy source some miles to the south, which seems unusual because normally he only senses this type of energy when it's in the surroundings, but not at that kind of distance.

    @Odeon @Ignance_ @barrymc @LuJo

    I give an eye to Coochie and stumble over to him onto my knees and I place two hands on his torso to cast my Spare The Dying cantrip on him.

    I make a mental note of that energy from the south.

  • Jan 3, 2020
    ·
    1 reply

    can I heal again?

  • Jan 3, 2020
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    1 reply

    Barry reads through Kidd's diary. "Did the crew ever make it off the ship, or did they become food for the spiders?"

    Barry goes to the hospital ward to look for medical supplies (Investigation d20: 1).

  • Jan 4, 2020
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    1 reply
    Ignance

    I give an eye to Coochie and stumble over to him onto my knees and I place two hands on his torso to cast my Spare The Dying cantrip on him.

    I make a mental note of that energy from the south.

    As you cast the spare the dying cantrip, the spell that kept Coochiemane alive wears off.

    Coochiemane Stats: Health Points: -14/30

    For a moment it feels like his heart is about to stop, blood gushes out of his wounds, the green glow disappears. The life immediatly returns to his body a split second later thanks to your spell. He stabilizes, but is still unconscious.

    Coochiemane Stats: Health Points: 1/30

  • Jan 4, 2020
    barrymc

    Barry reads through Kidd's diary. "Did the crew ever make it off the ship, or did they become food for the spiders?"

    Barry goes to the hospital ward to look for medical supplies (Investigation d20: 1).

    (Lmao those rolls)

    You don't find anything inside the hospital ward, the room seems to be a mess, you don't pay attention enough tho to spot anything in particular, as your eye still hurts from the fly attack. There's some hospital beds inside there tho.

    As you walk up to the hospital ward you uncover the rest of this section of the ship. A large hall is connecting all of the rooms up ahead. There's another hospital ward also with some beds and some survivor rooms the crew probably used to live. Also several toilets, it reeks pretty badly inside those bathrooms tho since no one has cleaned them for years. There's also cobwebs everywhere around the place, probably stemming from the spiders you just eliminated. On one of the walls at the end of the hall there's some valves, switchboxes and levers, probably used to manage the machines in the engine room below and distribute energy, water and fresh air to the rooms around the ship. One of the survivor rooms (south) has a small passage with a locked door openable by an attached valve to it leading further into this levels interior of the ship.

    @barrymc @Odeon @Ignance_ @LuJo

  • Jan 4, 2020
    Ethic

    As you cast the spare the dying cantrip, the spell that kept Coochiemane alive wears off.

    Coochiemane Stats: Health Points: -14/30

    For a moment it feels like his heart is about to stop, blood gushes out of his wounds, the green glow disappears. The life immediatly returns to his body a split second later thanks to your spell. He stabilizes, but is still unconscious.

    Coochiemane Stats: Health Points: 1/30

    “As I thought.” Elori falls back onto his back, spent.

  • Jan 4, 2020
    Odeon

    can I heal again?

    Yes you can but 4 hours will pass if you do so.
    (Cause you need to do it during a short rest)
    So if you've got nothing else left to do sure.

  • Jan 4, 2020
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    1 reply

    Barry speaks in to the earpiece: “There are some beds down here in the hospital ward. We can take the mattresses up to the bridge before we turn in for the night.”

    “So who’s exploring the rest of the ship with me? I’d like to have backup in case there’s anything nasty crawling about. You’re in good health, right Fou?” @LuJo

  • Jan 4, 2020
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    2 replies

    When everyone is together after the fight I use flame hands on coochie

    5

    Then i use the Song of rest

    4+1

  • Jan 4, 2020

    “Next healing will be at 21:30. Everyone make sure you’re near me then”

  • Jan 4, 2020
    Odeon

    When everyone is together after the fight I use flame hands on coochie

    5

    Then i use the Song of rest

    4+1

    Alright, let's see if @barrymc and @LuJo do anything before that (so we can have a reasonable sequence of events).
    I'll add the heals then if we know what they did (who knows, they might leave the ship or whatever lmao).

    @Odeon @Ignance_

  • Jan 4, 2020

    "Yeah I'm in good health, I'll explore a bit if you want to. Just gotta stay on guard"

  • Jan 5, 2020
    barrymc

    Barry speaks in to the earpiece: “There are some beds down here in the hospital ward. We can take the mattresses up to the bridge before we turn in for the night.”

    “So who’s exploring the rest of the ship with me? I’d like to have backup in case there’s anything nasty crawling about. You’re in good health, right Fou?” @LuJo

    Barry and Fougere make a Perception (Wis) Check (d20) once they enter the next area of the survivor deck.

    @LuJo @barrymc @Ignance_ @Odeon

  • Jan 5, 2020
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    1 reply

    Perception d20: 11 + 3 wisdom

1
...
21
22
23
...
56