Reply
  • Sep 23, 2025

    GDT should do an episode. Just reuse the silent hills ideas

  • Sep 23, 2025
    CrimsonArk

    So I wonder if this is gonna forever remain an Xbox exclusive.

    I’d imagine so if it does actually take advantage of the cloud, right?

    This is going to be an Xbox Cloud exclusive imo. This was going to be a Stadia game for those who don't know.

  • Sep 24, 2025

    OD Knock sound like a dope NY rapper name tbh

  • Sep 24, 2025
    BlueDream

    For all the players and creamers

  • Sep 24, 2025
    ·
    1 reply

    In the leaked footage from years ago it looks like the person in the bottom corner is controlling the game using a device ? Maybe the cloud aspect

  • Sep 24, 2025
    maxii

    In the leaked footage from years ago it looks like the person in the bottom corner is controlling the game using a device ? Maybe the cloud aspect

    They were streaming the game to a phone.

  • Sep 24, 2025

    videogameschronicle.com/news/stadia-was-working-on-savage-planet-2-a-multiplayer-project-and-more

    "The Kojima Productions project is understood to have been pitched as an episodic horror game. Sources indicated that the Japanese studio was keen to innovate in the cloud gaming space, but the proposal was ultimately blocked by Stadia GM Phil Harrison last year."

  • Sep 24, 2025

    so it's potentially no longer using the cloud?

  • Sep 24, 2025
    MiniVan
    https://twitter.com/gematsu/status/1734276775021027685

    Man what the hell is he cooking

  • Sep 26, 2025
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    1 reply
  • Oct 5, 2025
    Mr Anderson
    https://twitter.com/PBValve/status/1971064165650530598

    you will die in 7 days type beat

  • Feb 19
    ·
    1 reply

    Looks like the trailer editing Kojima was working on wasn't for the DS2 PC port...

  • Feb 19
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    1 reply
    ThomFork
    https://twitter.com/HIDEO_KOJIMA_EN/status/2024462503296848001

    Looks like the trailer editing Kojima was working on wasn't for the DS2 PC port...

    So is this still likely to be an Xbox exclusive? Assuming it’s still using their Cloud tech right?

  • Feb 19
    CrimsonArk

    So is this still likely to be an Xbox exclusive? Assuming it’s still using their Cloud tech right?

    I would say yes but with how Xbox moving who knows

  • Jun 10
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    1 reply
  • Jun 10
    Cole2
    https://twitter.com/hideo_kojima_en/status/2064605700060545225

    Man could have improved the show with any sort of update but said “ nah will save for later “

  • Kr0niic ☘️
    OP
    ·
    2 replies
  • ·
    1 reply
    Kr0niic
    https://twitter.com/klobrille/status/2069098599804243992

    i need it

  • Scatt

    i need it

    Pt is back

  • ·
    1 reply

    ew.com/xbox-25th-anniversary-hollywood-adaptations-cover-story-exclusive-12003252

    "I pitched to many people, to the big companies, and also to the up-and-coming companies. All of them said the same thing," Kojima recalls. "They said that I'm crazy, and that they really don't understand the concept — that they will not be able to do it."

    It was Phil Spencer, the former Xbox CEO and friend of the creator, who understood what he was trying to achieve. So does Sharma, who calls it a "deeply moving game. I've got great artists and creatives that can pick a great game better than I can, and so I want to give it space, but most importantly, I think it just represents another kind of game."'

    Kojima expertly teases, "I wanted to go beyond the limit of the 'scariness' that other games had reached. It's a single-player game, and I wanted to make it as scary as possible. But for those that might stop playing when it gets too scary, I have thought of a system that will allow them to keep going. I can't say much more, because it'll give too much of a hint on the system, and I could get in trouble for saying too much!"

  • Kr0niic
    https://twitter.com/klobrille/status/2069098599804243992

    the monster in the door looks like it could be Hunter

  • Cole2

    https://ew.com/xbox-25th-anniversary-hollywood-adaptations-cover-story-exclusive-12003252

    "I pitched to many people, to the big companies, and also to the up-and-coming companies. All of them said the same thing," Kojima recalls. "They said that I'm crazy, and that they really don't understand the concept — that they will not be able to do it."

    It was Phil Spencer, the former Xbox CEO and friend of the creator, who understood what he was trying to achieve. So does Sharma, who calls it a "deeply moving game. I've got great artists and creatives that can pick a great game better than I can, and so I want to give it space, but most importantly, I think it just represents another kind of game."'

    Kojima expertly teases, "I wanted to go beyond the limit of the 'scariness' that other games had reached. It's a single-player game, and I wanted to make it as scary as possible. But for those that might stop playing when it gets too scary, I have thought of a system that will allow them to keep going. I can't say much more, because it'll give too much of a hint on the system, and I could get in trouble for saying too much!"

    that last part

  • Legit the only Xbox exclusive I really give a s*** about.