Reply
  • Jul 1, 2021
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    1 reply
    cigaM

    this was a rumour though the same as the Forbes rumours no?

    Its a report by bloomberg, its much more than a rumor

  • Jul 1, 2021
    cigaM

    go look at when Nintendo's FY ends

    muahahaha

    Yeah i know it ends at the end of march, thats why i wasnt refuting your post

  • Jul 1, 2021
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    1 reply
    Stardust

    Its a report by bloomberg, its much more than a rumor

    they also reported that we would officially know about the console by now

  • Jul 1, 2021
    cigaM

    they also reported that we would officially know about the console by now

    No, it was an assumption based on the fact that 3rd parties wanted to show their pro enhanced games on e3. I think that manufacturers who are assembling this thing are reliable and bloomber itself since its a reputable journal who speaks to investors is also reliable. They did get the switch lite and the light revision in 2019 right after all. And its corroborated by other sources that also cites nintendo ordering 7 inch screens. Add now furukawa's statements, its a FY release lock imo, too many trusted sources claiming it exists and it starting production soon

  • Jul 2, 2021
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    2 replies
    Stardust
    https://twitter.com/Cheesemeister3k/status/1410538934115835904

    Furukawa not denying switch pro existence unlike last year and its also in development. Announcement soon

    Switch Pro confirmed tonight

  • Jul 2, 2021
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    1 reply
    ninety98

    Has anyone played luigi’s mansion? If so should I cop

    Or should I buy super mario 3D world

    Luigi’s Mansion 3 is my 2nd favorite Switch game after Super Mario Odyssey

    Absolutely love the franchise

  • Jul 2, 2021
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    1 reply
    Nozuka

    Luigi’s Mansion 3 is my 2nd favorite Switch game after Super Mario Odyssey

    Absolutely love the franchise

    Man that was another option too , I think mario odyssey might be the one that I cop for right now

    Super Mario 64 is my most memorable child hood game

  • Jul 2, 2021
    ninety98

    Man that was another option too , I think mario odyssey might be the one that I cop for right now

    Super Mario 64 is my most memorable child hood game

    Play odyssey first

  • Jul 2, 2021
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    3 replies

    LMFAOOOO they made a trailer just for qol changes

  • Jul 2, 2021

    Ngl tho i think it adresses basically everything so its not too bad

  • Jul 2, 2021
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    1 reply
    Stardust
    !https://youtu.be/DPHBRmpvX48

    LMFAOOOO they made a trailer just for qol changes

    And still I'm like meh

    Not convinced enough to play it again, but who knows, maybe I'm bored on July 16 and just buy it on a whim. I did play it on the Wii and liked the motion controls and puzzles/temples but the rest was a bit too limited/linear for me. Didn't really like how you were flying above Hyrule but you could only drop down into one of like 3 holes in the clouds and explore a small cut-off sections of the map. Wish they were interconnected.

  • Jul 2, 2021
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    2 replies
    Chilla

    And still I'm like meh

    Not convinced enough to play it again, but who knows, maybe I'm bored on July 16 and just buy it on a whim. I did play it on the Wii and liked the motion controls and puzzles/temples but the rest was a bit too limited/linear for me. Didn't really like how you were flying above Hyrule but you could only drop down into one of like 3 holes in the clouds and explore a small cut-off sections of the map. Wish they were interconnected.

    That's alright, i love this game more than most people but i also wont be buying this cause i already own it. About the things you mentioned, imo it wasnt more linear than oot, mm and tp, they're just better at hiding it, and the interconnectivity wasnt possibile on that hardware unfortunately, those holes in the sky were basically loading screens between areas like there were in previous games between different areas in hyrule. With botw2 tho we're seeing the original skyward sword concept come to fruition with interconneceted overworld and a fully explorable sky with lots of islands and seamless transition between sky and earth. Honestly i understand why they chose to remaster skyward sword as its quite similar to what we saw of botw2

  • Jul 2, 2021

    There's also more that they didnt show, some that we know already (free camera, auto saving) so im sure it will be a better experience than it was 10 years ago

  • Jul 2, 2021
    ·
    2 replies
    Stardust

    That's alright, i love this game more than most people but i also wont be buying this cause i already own it. About the things you mentioned, imo it wasnt more linear than oot, mm and tp, they're just better at hiding it, and the interconnectivity wasnt possibile on that hardware unfortunately, those holes in the sky were basically loading screens between areas like there were in previous games between different areas in hyrule. With botw2 tho we're seeing the original skyward sword concept come to fruition with interconneceted overworld and a fully explorable sky with lots of islands and seamless transition between sky and earth. Honestly i understand why they chose to remaster skyward sword as its quite similar to what we saw of botw2

    I hear ya. Linear might have been the wrong word on my part, I think a better word would be "closed off" or "disconnected" in terms of the map/world. In OoT, we could run around Hyrule Field and from there go to certain villages/towns that all felt connected to Hyrule Field even if those places had to 'load-in' when you entered them. Same in MM with Termina Field, but in SS we're flying above clouds that are covering all of Hyrule, except for 3 small holes in the clouds where you can drop down into one closed off section of the map and explore it. I think OoT, MM, WW and TP all gave a better sense of the map interconnectivity than SS did.

  • Jul 2, 2021
    Chilla

    I hear ya. Linear might have been the wrong word on my part, I think a better word would be "closed off" or "disconnected" in terms of the map/world. In OoT, we could run around Hyrule Field and from there go to certain villages/towns that all felt connected to Hyrule Field even if those places had to 'load-in' when you entered them. Same in MM with Termina Field, but in SS we're flying above clouds that are covering all of Hyrule, except for 3 small holes in the clouds where you can drop down into one closed off section of the map and explore it. I think OoT, MM, WW and TP all gave a better sense of the map interconnectivity than SS did.

    Yeah, the sky and the surface felt like two different overworlds, and it didnt help that the sky only had a handful of cool islands

  • Jul 2, 2021
    Stardust
    !https://youtu.be/DPHBRmpvX48

    LMFAOOOO they made a trailer just for qol changes

    Cause they know they s*** the bed last time

  • Jul 2, 2021
    ·
    1 reply
    Stardust

    That's alright, i love this game more than most people but i also wont be buying this cause i already own it. About the things you mentioned, imo it wasnt more linear than oot, mm and tp, they're just better at hiding it, and the interconnectivity wasnt possibile on that hardware unfortunately, those holes in the sky were basically loading screens between areas like there were in previous games between different areas in hyrule. With botw2 tho we're seeing the original skyward sword concept come to fruition with interconneceted overworld and a fully explorable sky with lots of islands and seamless transition between sky and earth. Honestly i understand why they chose to remaster skyward sword as its quite similar to what we saw of botw2

    Yeah Majora was only a little less linear but SS felt like more of a constricting Metroid game, progression and puzzle wise iirc

  • Jul 2, 2021
    Chilla

    I hear ya. Linear might have been the wrong word on my part, I think a better word would be "closed off" or "disconnected" in terms of the map/world. In OoT, we could run around Hyrule Field and from there go to certain villages/towns that all felt connected to Hyrule Field even if those places had to 'load-in' when you entered them. Same in MM with Termina Field, but in SS we're flying above clouds that are covering all of Hyrule, except for 3 small holes in the clouds where you can drop down into one closed off section of the map and explore it. I think OoT, MM, WW and TP all gave a better sense of the map interconnectivity than SS did.

    ur right abt this

    i think the reason it feels 'linear' at least to me is cause i rarely felt the game let go of my hand. i think it overtutorialises the player at the start and throughout with constant little cutscenes and cues telling u what to investigate next. not to mention fi

  • Jul 2, 2021
    Elric

    Yeah Majora was only a little less linear but SS felt like more of a constricting Metroid game, progression and puzzle wise iirc

    I 100% agree and i would also add that the level design of the 3 main areas remind me also of dark souls, and this is one of the reasons i love skyward sword. Everything in that game is a puzzle, from the combat itself (figuring out how to swing the sword to hit the enemy) to the areas themselves being interconnected, having different routes and secrets. The areas felt like legit dungeons and they were so fun to me, and add to that the dungeon themselves which are among the best the series has ever had and its a fun experience which unfortunately in the original release was interruppted constantly by fi's useless handholding

  • Jul 2, 2021

    Im sure people will be more appreciative of the game this time around. Yes, you still have to beat the imprisoned 3 times, yes you still have to go through a dungeon a second time, yes its still linear, but these issues are nothing compared to the great things the game does, and the removal of the tedious handholding and item descriptions i think people will see the good things the game presents this time

  • Jul 2, 2021
    Stardust
    !https://youtu.be/DPHBRmpvX48

    LMFAOOOO they made a trailer just for qol changes

    Being able to play SSHD in handheld mode is a big deal imo

  • Jul 2, 2021

    You can skip some parts of the tutorial, and fi only appears automatically on cutscenes

  • Jul 4, 2021
    Nozuka

    Switch Pro confirmed tonight

    tonight.

  • Jul 4, 2021

    I think I’m gonna wait to play skyward sword on switch pro, feel like it’d be perfect on that bigger OLED display