Reply
  • Jun 6, 2021
    katherine world

  • blonded

    D

  • Jun 6, 2021
    ·
    2 replies

    Leave emu alone blonded .

  • Jun 6, 2021
    ·
    1 reply
    blonded

    bit of an A man myself

  • Jun 6, 2021
    ·
    1 reply
    CLB BMO

    bit of an A man myself

  • Jun 6, 2021
    ·
    1 reply
    Monkai
    !https://youtu.be/xEwddotEDcM

    epic rager reference!

  • Jun 6, 2021
    katherine world

    epic rager reference!

    thanks fellow rager stream astroworld

  • Jun 6, 2021
    ·
    2 replies
    Saturday

    My Truth:

    ktt2.com/the-real-reason-why-i-left-monkai-farms-127369

    Why I made an Onlyfans
    Read:

  • Jun 6, 2021
    ·
    2 replies
    Monkai

    Leave emu alone blonded .

    they interacting with me bro chill

  • Jun 6, 2021
    ·
    2 replies
    blonded

    they interacting with me bro chill

    Victoria 3 - Dev Diary #2 - Capacities

    Hello and welcome back to another Victoria 3 dev diary! Today we will be talking about three of the four of the main ‘currencies’ of the game - namely Capacities (the last being Money, which we’ll of course come back to later).

    We mentioned in the very first dev diary that there is no ‘mana’ in Victoria 3, and since this dev diary is about the game’s “currencies”, I want to be clear on what I mean by that. When we say there is “no mana” we mean that the resources in Victoria 3 arise and are spent in clearly defined ways that are parts of the simulation, not from an overly abstract concept or vague idea. There is, of course, some degree of abstraction involved (all games are abstractions after all), but we want all the game’s currencies to be strongly rooted in the mechanics and not feel arbitrary.

    But enough about that and onto Capacities. What exactly are they?

    Well, for starters, calling them currencies is actually not accurate. Capacities are not a pooled resource and are not accumulated or spent, but instead, have a constant generation and a constant usage (similar to for example Administrative Capacity in Stellaris), and you generally want to keep your usage from exceeding your generation. Each capacity represents one specific area of your nation’s ability to govern and is used solely for matters relating to that area.

    As mentioned, Capacities are not accumulated, so excess generation is not pooled, but instead there is an effect for each Capacity which is positive if generation exceeds usage and quite negative if usage exceeds generation - a country that incorporates territories left and right without expanding its bureaucratic corps may quickly find itself mired in debt as tax collection collapses under the strain!

    Bureaucracy represents a nation’s ability to govern, invest in and collect taxes from its incorporated territory. It is produced by the Government Administration building, where many of a nation’s Bureaucrats will be employed. All of a nation’s Incorporated States use a base amount of Bureaucracy which increases with the size of their population, and further increased by each Institution (such as Education or Police - more on those later!) that a country has invested in. Overall, the purpose of Bureaucracy is to ensure that there is a cost to ruling over, taxing and providing for your population - administrating China should not be cheap!

    The Swedish Bureaucracy is currently a bit overworked and the country could certainly benefit from another Government Administration building or two.

    Authority represents the Head of State’s personal power and ability to enact change in the country through decree. It is generated from your Laws - generally, the more repressive and authoritarian the country, the more Authority it will generate - and is used by a variety of actions such as enacting decrees in specific states, interacting with Interest Groups and promoting or banning certain types of Goods. Overall, the purpose of Authority is to create an interesting trade-off between more and less authoritarian societies - by shifting the distribution of power away from the Pops into the hands of the ruler, your ability to rule by decree is increased, and vice versa.

    The Swedish King has more Authority at his disposal than he is currently using, slightly speeding up the rate at which laws can be passed.

    Influence represents a country’s ability to conduct diplomacy and its reach on the global stage. It is generated primarily from your Rank (Great Powers have more Influence than Major Powers and so on) and is used to support ongoing diplomatic actions and pacts, such as Improving Relations, Alliances, Trade Deals, Subjects and so on. Overall, the purpose of Influence is to force players to make interesting choices about which foreign countries they want to build strong diplomatic relationships with.

    Sweden has plenty of unused Influence and could certainly afford to support another diplomatic pact or two!

    That’s all for today! Join us again next week as I cover something yet another topic that’s fundamental to Victoria 3: Buildings. See you then!

  • Jun 6, 2021
    Monkai

    Why I made an Onlyfans
    Read:

  • Jun 6, 2021
    Saturday

    My Truth:

    ktt2.com/the-real-reason-why-i-left-monkai-farms-127369

    ...

  • Jun 6, 2021
    ·
    1 reply
    Monkai

    Victoria 3 - Dev Diary #2 - Capacities

    Hello and welcome back to another Victoria 3 dev diary! Today we will be talking about three of the four of the main ‘currencies’ of the game - namely Capacities (the last being Money, which we’ll of course come back to later).

    We mentioned in the very first dev diary that there is no ‘mana’ in Victoria 3, and since this dev diary is about the game’s “currencies”, I want to be clear on what I mean by that. When we say there is “no mana” we mean that the resources in Victoria 3 arise and are spent in clearly defined ways that are parts of the simulation, not from an overly abstract concept or vague idea. There is, of course, some degree of abstraction involved (all games are abstractions after all), but we want all the game’s currencies to be strongly rooted in the mechanics and not feel arbitrary.

    But enough about that and onto Capacities. What exactly are they?

    Well, for starters, calling them currencies is actually not accurate. Capacities are not a pooled resource and are not accumulated or spent, but instead, have a constant generation and a constant usage (similar to for example Administrative Capacity in Stellaris), and you generally want to keep your usage from exceeding your generation. Each capacity represents one specific area of your nation’s ability to govern and is used solely for matters relating to that area.

    As mentioned, Capacities are not accumulated, so excess generation is not pooled, but instead there is an effect for each Capacity which is positive if generation exceeds usage and quite negative if usage exceeds generation - a country that incorporates territories left and right without expanding its bureaucratic corps may quickly find itself mired in debt as tax collection collapses under the strain!

    Bureaucracy represents a nation’s ability to govern, invest in and collect taxes from its incorporated territory. It is produced by the Government Administration building, where many of a nation’s Bureaucrats will be employed. All of a nation’s Incorporated States use a base amount of Bureaucracy which increases with the size of their population, and further increased by each Institution (such as Education or Police - more on those later!) that a country has invested in. Overall, the purpose of Bureaucracy is to ensure that there is a cost to ruling over, taxing and providing for your population - administrating China should not be cheap!

    The Swedish Bureaucracy is currently a bit overworked and the country could certainly benefit from another Government Administration building or two.

    Authority represents the Head of State’s personal power and ability to enact change in the country through decree. It is generated from your Laws - generally, the more repressive and authoritarian the country, the more Authority it will generate - and is used by a variety of actions such as enacting decrees in specific states, interacting with Interest Groups and promoting or banning certain types of Goods. Overall, the purpose of Authority is to create an interesting trade-off between more and less authoritarian societies - by shifting the distribution of power away from the Pops into the hands of the ruler, your ability to rule by decree is increased, and vice versa.

    The Swedish King has more Authority at his disposal than he is currently using, slightly speeding up the rate at which laws can be passed.

    Influence represents a country’s ability to conduct diplomacy and its reach on the global stage. It is generated primarily from your Rank (Great Powers have more Influence than Major Powers and so on) and is used to support ongoing diplomatic actions and pacts, such as Improving Relations, Alliances, Trade Deals, Subjects and so on. Overall, the purpose of Influence is to force players to make interesting choices about which foreign countries they want to build strong diplomatic relationships with.

    Sweden has plenty of unused Influence and could certainly afford to support another diplomatic pact or two!

    That’s all for today! Join us again next week as I cover something yet another topic that’s fundamental to Victoria 3: Buildings. See you then!

    U ain't getting no p**** I can promise you that

  • Jun 6, 2021
    ·
    2 replies
    Saturday

    U ain't getting no p**** I can promise you that

    MORE THAN U MAN KEEP NOW GO BACK TO THE DUA SERVER IM FEEDING......

  • Jun 6, 2021
    Monkai

    MORE THAN U MAN KEEP NOW GO BACK TO THE DUA SERVER IM FEEDING......

    Love it.

  • Jun 6, 2021
    Monkai

    MORE THAN U MAN KEEP NOW GO BACK TO THE DUA SERVER IM FEEDING......

    link to dua server

  • Jun 6, 2021

    ?

  • Jun 6, 2021
    Saturday

    https://discord.gg/SX3fxZrR

    thank u, comrade.

  • Jun 6, 2021
    ·
    1 reply

    F*** IOS

  • Jun 6, 2021

    man i'm not at home i forgot about that s*** 😭

  • Jun 6, 2021

    nvm i got it.