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  • Jun 15, 2020
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    sam bridges

    I mean when they showed it off over a year ago it seemed like a lot of work had already been done. You don’t make cutscenes of a game first lol... they must’ve spent a lot of time making levels, mechanics and designing the story of the game before they worked on cutscenes. Those were quality, finished cutscenes in that trailer.

    out of engine cutscenes get showed off to promote a game all the time

    that’s why people get pissed off when devs like ubisoft will drop an AC trailer without showing off the gameplay. if they aren’t showing gameplay it’s because they don’t have enough to show yet

  • Jun 15, 2020
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    not to mention this is the zelda team we’re talking about

    for botw they consistently pushed the game back because they kept wanting to add more to the game while perfecting the engine. even if they have ‘enough’ content to release the game that doesn’t mean they won’t strive to go beyond that. as long as development is going smoothly taking a longer time can only be a good thing

  • Jun 15, 2020
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    chay

    out of engine cutscenes get showed off to promote a game all the time

    that’s why people get pissed off when devs like ubisoft will drop an AC trailer without showing off the gameplay. if they aren’t showing gameplay it’s because they don’t have enough to show yet

    that’s not how game development works, I’m sorry .

    The reason you wouldn’t make the cutscene first is because the story or the characters or the environment will be different based on how the early development of the game goes. Story cutscenes are started after levels, mechanics, world design because the cutscenes take place in those areas and with those mechanics relevant.

    Otherwise you’d be wasting time making cutscenes that might not make sense once you’ve built the levels and mechanics

    Just because ac shows off only a teaser cutscene doesn’t mean a build of the game isn’t completed and being tested and added to. Usually most of the game is completed and they’ve done early beta tests when cutscene, cinematic and advertising phases pick up. companies can test builds with players without cutscenes even being necessary, they’ll give testers walls of texts in replacement. They’ll be testing builds that are close to final and still be hiring artists for cutscenes lol

  • Jun 15, 2020
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    chay

    not to mention this is the zelda team we’re talking about

    for botw they consistently pushed the game back because they kept wanting to add more to the game while perfecting the engine. even if they have ‘enough’ content to release the game that doesn’t mean they won’t strive to go beyond that. as long as development is going smoothly taking a longer time can only be a good thing

    yeah you’re right... they delayed botw because of perfecting the engine, now they aren’t, they’re reusing the engine they’ve refined for years, that speeds the hell out of development

    it means they’ve just been working on content for years, instead of refining the engine so much to get botw perfect

    that’s exactly why we got ocarina of time in 1998 and majoras mask in 2000

  • Jun 15, 2020
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    Remember everyone BOTW2 stemmed from work on botw expansions which they probably worked on 2016-2017, towards the end of development of botw1

    That means, potentially, that artists, programmers, whatever could of had ideas that they’ve been working on for years that were planned to go into the game and dlc in 2017 but didn’t. So that could be ideas started years prior, and basically in 2017 they said “it’s enough for another game”

    So not only have they been working throughout 2017, 2018, 2019 and this year on new content, you have to consider that some of this content had been worked on and thought of years prior but just didn’t get used in 2017

    Combine that with the fact that they’re reusing an engine that they refined for years

    This game will prob drop November or December this year

  • Jun 15, 2020
    Luca

    Nintendo literally said to 3rd party companies to not submit anything until September.

    Unless we have an all first party direct one is not happening.

    Source?

  • Jun 15, 2020
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    sam bridges

    that’s not how game development works, I’m sorry .

    The reason you wouldn’t make the cutscene first is because the story or the characters or the environment will be different based on how the early development of the game goes. Story cutscenes are started after levels, mechanics, world design because the cutscenes take place in those areas and with those mechanics relevant.

    Otherwise you’d be wasting time making cutscenes that might not make sense once you’ve built the levels and mechanics

    Just because ac shows off only a teaser cutscene doesn’t mean a build of the game isn’t completed and being tested and added to. Usually most of the game is completed and they’ve done early beta tests when cutscene, cinematic and advertising phases pick up. companies can test builds with players without cutscenes even being necessary, they’ll give testers walls of texts in replacement. They’ll be testing builds that are close to final and still be hiring artists for cutscenes lol

    but that actually happens... you ever seen the og final fantasy 15 story trailer? and how none of those cutscenes were used in the game? dropped 2 years before the game released and almost nothing from the trailer, including the story made it to the final game. yeah that game was not near the end of its development

    if you wanna talk about zelda specifically, lets look at the very first trailer for twilight princess.

    the tone/atmosphere, setting and enemies are all the same as the final game, with some of the scenes making it as well. but there's one essential thing missing, the wolf mechanic aka the gimmick this game is centered around. it wasn't even a thing yet according to the devs and thats why none of it was showcased here. the actual game didn't drop for 2 more years and we didn't get the wolf mechanic reveal until next years e3. we have no idea if that botw2 scene will even make it to the final game, and that happens quite a bit. obviously not every studio is going to have the same approach. paper mario for instance is near if not already finished because of how close the release date is. that logic cant be applied to every game.

    and one other thing, nintendo was STILL hiring staff for the game AFTER that trailer dropped reddit.com/r/truezelda/comments/dgi69j/nintendo_still_recruiting_for_botw2

  • Jun 15, 2020
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    chay

    but that actually happens... you ever seen the og final fantasy 15 story trailer? and how none of those cutscenes were used in the game? dropped 2 years before the game released and almost nothing from the trailer, including the story made it to the final game. yeah that game was not near the end of its development

    if you wanna talk about zelda specifically, lets look at the very first trailer for twilight princess.

    !https://www.youtube.com/watch?v=VE2Dc1sx71U

    the tone/atmosphere, setting and enemies are all the same as the final game, with some of the scenes making it as well. but there's one essential thing missing, the wolf mechanic aka the gimmick this game is centered around. it wasn't even a thing yet according to the devs and thats why none of it was showcased here. the actual game didn't drop for 2 more years and we didn't get the wolf mechanic reveal until next years e3. we have no idea if that botw2 scene will even make it to the final game, and that happens quite a bit. obviously not every studio is going to have the same approach. paper mario for instance is near if not already finished because of how close the release date is. that logic cant be applied to every game.

    and one other thing, nintendo was STILL hiring staff for the game AFTER that trailer dropped https://www.reddit.com/r/truezelda/comments/dgi69j/nintendo_still_recruiting_for_botw2/

    Did you even watch the Twilight princess trailer you linked. It’s all gameplay, these aren’t story cutscenes like in botw2 trailer

    They literally recorded gameplay from an early build and presented that, that’s why it’s way earlier in the build process.

    In the botw2 trailer, we didn’t see any gameplay, they went for a very different teaser. No gameplay, just story.

  • Jun 15, 2020
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    sam bridges
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    Did you even watch the Twilight princess trailer you linked. It’s all gameplay, these aren’t story cutscenes like in botw2 trailer

    They literally recorded gameplay from an early build and presented that, that’s why it’s way earlier in the build process.

    In the botw2 trailer, we didn’t see any gameplay, they went for a very different teaser. No gameplay, just story.

    1:06 is an actual scene in the game thats not in engine

  • Jun 15, 2020
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    chay

    1:06 is an actual scene in the game thats not in engine

    The botw2 trailer had no gameplay at all, theyve moved in a different direction for trailers

    The past few Zeldas have been teased with story teasers and then they do gameplay demos in a longer format like for e3 or in a direct, that’s the new norm.

  • Jun 15, 2020
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    sam bridges

    The botw2 trailer had no gameplay at all, theyve moved in a different direction for trailers

    The past few Zeldas have been teased with story teasers and then they do gameplay demos in a longer format like for e3 or in a direct, that’s the new norm.

    i'm saying you cant use the same logic for every trailer since circumstances vary greatly within a game's development cycle.

    look at the previous example i posted since it correlates better with what you're saying

    even if you didn't play the game, just look at the comments section.

    and you ignored the last part of my post. these are the two positions nintendo was hiring employees for a few months after the trailer dropped

    Nintendo have re-posted a job application for scenario planner and level designer for The Legend of Zelda: Breath of the Wild sequel. The first position is for scenario, demo, event text creation and planning. The second requires the planning and implementing of game events, dungeons, field, and enemies. Both positions require relevant experience and to be able to communicate in Japanese.

    you can decide for yourself what this means if nintendo is still hiring people for these positions

  • Jun 15, 2020
    chay

    i'm saying you cant use the same logic for every trailer since circumstances vary greatly within a game's development cycle.

    look at the previous example i posted since it correlates better with what you're saying

    !https://youtu.be/IcUSXub_ypU

    even if you didn't play the game, just look at the comments section.

    and you ignored the last part of my post. these are the two positions nintendo was hiring employees for a few months after the trailer dropped

    Nintendo have re-posted a job application for scenario planner and level designer for The Legend of Zelda: Breath of the Wild sequel. The first position is for scenario, demo, event text creation and planning. The second requires the planning and implementing of game events, dungeons, field, and enemies. Both positions require relevant experience and to be able to communicate in Japanese.

    you can decide for yourself what this means if nintendo is still hiring people for these positions

    Lol the thing you posted about the job listing was 274 days old...

    Not sure if you’re joking but yes people are brought on to a project the year before it releases

    I played a near complete build of a triple A PS4 title in early 2019 and they continued to hire people up until 2020 and the game is coming this summer

  • Jun 15, 2020
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    1 reply
    sam bridges

    I mean when they showed it off over a year ago it seemed like a lot of work had already been done. You don’t make cutscenes of a game first lol... they must’ve spent a lot of time making levels, mechanics and designing the story of the game before they worked on cutscenes. Those were quality, finished cutscenes in that trailer.

    that was in reference to your logic in this post

    yeah programmers and smaller positions are sometimes hired to help smoothen out the end of a game's development. that doesn't apply here since the roles posted deal with the actual design of the game. clearly there was still a lot of work to be made regarding this after teasing us with a single cutscene.

  • Jun 15, 2020
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    chay

    that was in reference to your logic in this post

    yeah programmers and smaller positions are sometimes hired to help smoothen out the end of a game's development. that doesn't apply here since the roles posted deal with the actual design of the game. clearly there was still a lot of work to be made regarding this after teasing us with a single cutscene.

    Alright, not sure why I’m not getting my point across

    They can hire people at any point in development, and you’re talking about something from mid 2019. They can easily hire more people even with a build finished, to work on additional levels. It doesn’t let you know where they are in development.

    They could’ve been done with 90% of the game and the hire in mid 2019 was to help with the last dungeon. Who knows.

    Maybe they were wrapping up development and they lost a designer or someone retired or got sick or who even knows and had to be replaced with a new hire

  • Jun 16, 2020
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    sam bridges

    Alright, not sure why I’m not getting my point across

    They can hire people at any point in development, and you’re talking about something from mid 2019. They can easily hire more people even with a build finished, to work on additional levels. It doesn’t let you know where they are in development.

    They could’ve been done with 90% of the game and the hire in mid 2019 was to help with the last dungeon. Who knows.

    Maybe they were wrapping up development and they lost a designer or someone retired or got sick or who even knows and had to be replaced with a new hire

    you mentioned something from mid 2019 and i responded with something from later that year to show you that your logic cant be applied to every game. this is what your entire argument is based off.

    if you're not getting your point across its because you tried starting this argument by explaining how every game's development goes a certain way as if there's an objective truth to that. that's wrong. in reality neither of us know the entire truth behind what is going on with development right now, but what you're basing this off has far less to do with the situation at hand and is more along the lines of "this happened with this game so that's how all games are designed".

  • Jun 16, 2020
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    chay

    you mentioned something from mid 2019 and i responded with something from later that year to show you that your logic cant be applied to every game. this is what your entire argument is based off.

    if you're not getting your point across its because you tried starting this argument by explaining how every game's development goes a certain way as if there's an objective truth to that. that's wrong. in reality neither of us know the entire truth behind what is going on with development right now, but what you're basing this off has far less to do with the situation at hand and is more along the lines of "this happened with this game so that's how all games are designed".

    Game development doesn’t start with detailed story cutscenes. Your counter argument was old Zelda trailers that used gameplay instead of cinematic, which was a complete tangent. It doesn’t matter which way you cut it, they wouldn’t make story cutscenes for botw2 before having a build of levels, story, etc. that’s not how most of it is done, that’s how almost all of it is done. There’s no ifs ands or buts about it you dummy. The reddit link was about job postings from a year ago as if that has anything do with where you are at development. You don’t know much and it shows. You made bad guesses, I tried to correct them but now you keep f***ing pushing your same dumb points for no reason, just give the f*** up.

  • Jun 16, 2020
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    sam bridges

    Game development doesn’t start with detailed story cutscenes. Your counter argument was old Zelda trailers that used gameplay instead of cinematic, which was a complete tangent. It doesn’t matter which way you cut it, they wouldn’t make story cutscenes for botw2 before having a build of levels, story, etc. that’s not how most of it is done, that’s how almost all of it is done. There’s no ifs ands or buts about it you dummy. The reddit link was about job postings from a year ago as if that has anything do with where you are at development. You don’t know much and it shows. You made bad guesses, I tried to correct them but now you keep f***ing pushing your same dumb points for no reason, just give the f*** up.

    No. You selectively chose one point of my argument to respond to while ignoring the others. My first and most relevant point was disproving that cutscenes always come toward the end of a game’s development by posting FF15. You ignored this twice even though it’s the most direct response to your argument. The Zelda trailer came afterward to relate this closer to Zelda’s history dropping teaser trailers.

  • Jun 16, 2020
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    You niggas novelists or gamers?

  • Jun 16, 2020
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    Fahim

    You niggas novelists or gamers?

    I’m entertaining a troll because I don’t have much to do today

  • Jun 16, 2020

    You guys take advantage of the switch sale?

    I have most of the Nintendo first parties I want already so I copped:

    Resident Evil 1
    The Messenger

    Still might get RE5 and Katano Zero before the sale is over

    Flirting with a few others too lol fml

  • Jun 16, 2020
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    chay

    I’m entertaining a troll because I don’t have much to do today

    You a novelist and that's alright. You should apply as a writer at Naughty Dog for Last of Is Part III.

  • Jun 16, 2020

    Breath of the Wild is one of the most therapeutic games I've played

    The nature sounds while exploring
    Gliding in the wind after climbing a big ass rock

  • Jun 16, 2020
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    Fahim

    You a novelist and that's alright. You should apply as a writer at Naughty Dog for Last of Is Part III.

    this is a discussion board, let em discuss

  • Jun 16, 2020
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    i just don't understand how Nintendo isn't going to get swallowed alive

    with the recent PS5 + game previews as well as the upcoming XSX games presentation it's got me feeling like i don't even know what to do after i beat Xenoblade DE which i'm almost done...

    other than Pokemon DLC which will last a day or two and Paper Mario in July what else is the point of Nintendo selling over 50 million home consoles?

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