His interest in the X-Gene alone is all they need to tie him into an original story. There’s history there.
i hear you but they're gonna do hickman with clones or lobdell (i think?) with the summers dna thing and either are gonna be crazy to see adam driver doing
mr. sinister a weird villain to pair with wolverine honestly but I'm still gonna play it
no idea why they'd use him for mcu tho
Omega Red is in this . We pray Magneto
mr. sinister a weird villain to pair with wolverine honestly but I'm still gonna play it
no idea why they'd use him for mcu tho
take with a grain of salt but alleged Mr. Sinister connection and what he did to Logan
Mr Sinister is the antagonist. He had Logan murder Jean Grey’s parents and Sinister created Weapon X. Sinister is preparing for Apocalypse. The post credit scene is Jean having a mental connection with Apocalypse. Troy Baker plays Sinister.
Someone said this on reddit and makes sense who knows if true
take with a grain of salt but alleged Mr. Sinister connection and what he did to Logan
Mr Sinister is the antagonist. He had Logan murder Jean Grey’s parents and Sinister created Weapon X. Sinister is preparing for Apocalypse. The post credit scene is Jean having a mental connection with Apocalypse. Troy Baker plays Sinister.
Someone said this on reddit and makes sense who knows if true
hoooooollllllyyyyy shiiiiiiiittttt
take with a grain of salt but alleged Mr. Sinister connection and what he did to Logan
Mr Sinister is the antagonist. He had Logan murder Jean Grey’s parents and Sinister created Weapon X. Sinister is preparing for Apocalypse. The post credit scene is Jean having a mental connection with Apocalypse. Troy Baker plays Sinister.
Someone said this on reddit and makes sense who knows if true

Okay im listening
hope cyclops shows up!
Trask has been dead since the 80s or so, Mystique will be posing as him. Trask’s Sentinels will be used to track more mutants for Sinister to experiment on. Sinister is the real villain. Source: the leaks
also from apparently the same leak
oh lol I didnt realize 3 years worth of Zoom meetings got leaked
really interesting stuff about how much more fleshed out it was going to be @survival_horror @Cherrywine001
reddit.com/r/insomniacleaks/comments/1vpjxh4/i_watched_3_years_worth_of_leaked_wolverine_zoom
Combat: a lot got cut
Original combat used separate claw buttons (left/right triggers) with adaptive trigger feedback: half press for jabs, full press for sweeping attacks. Two years of iteration and decent early QA scores, but it got scrapped for a standard light/heavy face button setup. Reasons given: accessibility, responsiveness, scope.
Early playtests turned into Square mashing fests against all enemies. Devs focused on making combat more engaging and aimed to make even a single fodder enemy interesting to fight. Ex-director Brian Horton's take: "Engagement comes first and power fantasy can come second."
They prototyped a cloaking enemy that would force you to actually use Wolverine's senses in combat. No idea if it survived to the final game.
Early on, Logan almost got a crossbow with different arrow types plus hub crafting and upgrades. Marvel shot it down for not fitting the character.
There was a system where you could pick up and throw enemy weapons, including a neat bit where The Hand throws shuriken at Logan and he rips them out of his own body to throw back.
"Cut Anything" got reined in
This was one of the original combat pillars. They played with:
Fully destructible buildings were mentioned early on, for example: slicing a two story house down during combat but it never got prototyped
Chain reaction destruction: cut a tree, it falls on a barrel, barrel explodes. Slice a wall, expose a bursting pipe or a Bioshock-style water and electricity hazard. This was actually prototyped
Based on what's been shown so far, most of this got scaled way down to smaller breakables like crates, trees, etc. A lot of effort went into communicating what's breakable and climbable through visual language.
Stealth and Senses never really evolved
Back in a 2021 milestone review, Sony flagged that the senses and stealth systems felt basic and asked the team to push them further. Judging by the previews, not much changed despite lots of iteration. Still the same Witcher 3 style smell/detective vision and Tall Grass™ stealth, which tracks with a lot of the current criticism calling those mechanics too derivative and lacking in innovation.
like a lot of this is what I have been talking about exactly
Combat: a lot got cut
Original combat used separate claw buttons (left/right triggers) with adaptive trigger feedback: half press for jabs, full press for sweeping attacks. Two years of iteration and decent early QA scores, but it got scrapped for a standard light/heavy face button setup. Reasons given: accessibility, responsiveness, scope.
Early playtests turned into Square mashing fests against all enemies. Devs focused on making combat more engaging and aimed to make even a single fodder enemy interesting to fight. Ex-director Brian Horton's take: "Engagement comes first and power fantasy can come second."
They prototyped a cloaking enemy that would force you to actually use Wolverine's senses in combat. No idea if it survived to the final game.
Early on, Logan almost got a crossbow with different arrow types plus hub crafting and upgrades. Marvel shot it down for not fitting the character.
There was a system where you could pick up and throw enemy weapons, including a neat bit where The Hand throws shuriken at Logan and he rips them out of his own body to throw back.
"Cut Anything" got reined in
This was one of the original combat pillars. They played with:
Fully destructible buildings were mentioned early on, for example: slicing a two story house down during combat but it never got prototyped
Chain reaction destruction: cut a tree, it falls on a barrel, barrel explodes. Slice a wall, expose a bursting pipe or a Bioshock-style water and electricity hazard. This was actually prototyped
Based on what's been shown so far, most of this got scaled way down to smaller breakables like crates, trees, etc. A lot of effort went into communicating what's breakable and climbable through visual language.
Stealth and Senses never really evolved
Back in a 2021 milestone review, Sony flagged that the senses and stealth systems felt basic and asked the team to push them further. Judging by the previews, not much changed despite lots of iteration. Still the same Witcher 3 style smell/detective vision and Tall Grass™ stealth, which tracks with a lot of the current criticism calling those mechanics too derivative and lacking in innovation.
like a lot of this is what I have been talking about exactly
man you're gonna hate this opinion, but i feel like 2 triggers concept would get really old after 20 hours
man you're gonna hate this opinion, but i feel like 2 triggers concept would get really old after 20 hours
oh yeah 100% I get why they updated a lot of this. I just think square would get boring too. Melee combat is tough thats why I have been discussing different possible ways to go about it. I wish each claw was slightly different or suit abilities or something. Desturctibility interest me more. Using the claws and powers in unique ways to solve problems. Samurai sword would make more sense than a cross bow but neither needed when you have claws. The pick up and throw people is something I said word for word
oh yeah 100% I get why they updated a lot of this. I just think square would get boring too. Melee combat is tough thats why I have been discussing different possible ways to go about it. I wish each claw was slightly different or suit abilities or something. Desturctibility interest me more. Using the claws and powers in unique ways to solve problems. Samurai sword would make more sense than a cross bow but neither needed when you have claws. The pick up and throw people is something I said word for word
i mean guilty gear has its fans (i like but never got deep into) maybe they could do a multiple inputs thing that could work at a slower pace. hard needle to thread tho. might've been worth it to straight up steal GOW, and do r1 light r2 heavy, but i guess that's not the pace they're going for
reddit.com/r/GamingLeaksAndRumours/s/Zy3PikP7kR
interesting read about cut content and features discussed in the Insomniac leaks
https://www.reddit.com/r/GamingLeaksAndRumours/s/Zy3PikP7kR
interesting read about cut content and features discussed in the Insomniac leaks
things always get updated over time . I mentioned that in here. I trust they overall made the right decisions. As expected they have a push and pull of what they can use with Marvel which is why I am not surprised there are so few x men in this or so far no magneto.
If Magneto isnt in the game at all that is a bummer to me but it is what it is
that Legendary Drops guy on youtube has to be one of the biggest negative nancies ive ever come across. man is always complaining about something good lord