Reply
  • Nov 14, 2021
    NeonNigga23

    they may be trash games but they are competent

  • NeonNigga23 ♻️
    Nov 14, 2021
    ·
    2 replies

    "The development team found that porting the game to the engine made it look 'clean', requiring them to make it appear dirtier to maintain the original look. Rockstar had resisted the trend of video game remakes as the team found that they required care and attention, but they ultimately felt that the remaster was 'a way to maintain the titles for the next decade-plus' without dealing with the outdated technology. They found that Grand Theft Auto III was the most difficult of the trilogy to update due to the outdated assets; in comparison, San Andreas was much easier, as the original art department had learned to take advantage of the hardware at the time.

    The team wanted The Definitive Edition to maintain the feeling of the original games; as part of this, they copied the original physics code. They originally attempted to rebuild some of the main buildings from scratch, such as the player characters' houses, but noticed a discrepancy in quality compared to other buildings. Some assets were improved from the original games, while others were ultimately rebuilt entirely. The team used an artificial intelligence (AI) program to upscale textures before making manual adjustments; producer Rich Rosado estimated that over 100,000 textures were changed. The added navigation feature was also implemented with AI, using pathfinding as well as a***ysing the routes taken by the non-player characters, though it required some manual adjustments; the team found these implementations to be 'easy wins' due to the existing technology. They wanted The Definitive Edition to run smoothly across all platforms while also taking advantage of the higher-end hardware.

    The team avoided making the games look too realistic as they felt the characters—whose motion capture data was coded to the original caricaturised wire-frame models—would look out of place. They wanted the characters to maintain their original appearance, noting that the game 'must look like you remember it'. They faced difficulty when working on characters, as they felt that adding detail 'where there was no detail before' might conflict with the 'mental image' of the character designs that players possessed; the team consulted developers at Rockstar North, including some of the games' original artists. ​Much of the material from the original games—such as the source audio, textures, reference material, and character models—were unable to be found due to a lack of archives, as the original development team 'never thought they would have to revisit these projects.'"

  • Nov 14, 2021
    NeonNigga23

    "The development team found that porting the game to the engine made it look 'clean', requiring them to make it appear dirtier to maintain the original look. Rockstar had resisted the trend of video game remakes as the team found that they required care and attention, but they ultimately felt that the remaster was 'a way to maintain the titles for the next decade-plus' without dealing with the outdated technology. They found that Grand Theft Auto III was the most difficult of the trilogy to update due to the outdated assets; in comparison, San Andreas was much easier, as the original art department had learned to take advantage of the hardware at the time.

    The team wanted The Definitive Edition to maintain the feeling of the original games; as part of this, they copied the original physics code. They originally attempted to rebuild some of the main buildings from scratch, such as the player characters' houses, but noticed a discrepancy in quality compared to other buildings. Some assets were improved from the original games, while others were ultimately rebuilt entirely. The team used an artificial intelligence (AI) program to upscale textures before making manual adjustments; producer Rich Rosado estimated that over 100,000 textures were changed. The added navigation feature was also implemented with AI, using pathfinding as well as a***ysing the routes taken by the non-player characters, though it required some manual adjustments; the team found these implementations to be 'easy wins' due to the existing technology. They wanted The Definitive Edition to run smoothly across all platforms while also taking advantage of the higher-end hardware.

    The team avoided making the games look too realistic as they felt the characters—whose motion capture data was coded to the original caricaturised wire-frame models—would look out of place. They wanted the characters to maintain their original appearance, noting that the game 'must look like you remember it'. They faced difficulty when working on characters, as they felt that adding detail 'where there was no detail before' might conflict with the 'mental image' of the character designs that players possessed; the team consulted developers at Rockstar North, including some of the games' original artists. ​Much of the material from the original games—such as the source audio, textures, reference material, and character models—were unable to be found due to a lack of archives, as the original development team 'never thought they would have to revisit these projects.'"

    why didn’t they consult active modders

    and the lack of archives is so common with video game companies

  • Nov 14, 2021
    SKYKILLA

    my buddy said sweet looks dumb af with the new face models lol. how do the characters look?

    I mean they definitely do look f***ed up but personally that doesn’t really affect my playthrough, i can understand the complaints tho

    certain times the game can look pretty damn good though

  • Nov 14, 2021
    ·
    1 reply
    NeonNigga23

    "The development team found that porting the game to the engine made it look 'clean', requiring them to make it appear dirtier to maintain the original look. Rockstar had resisted the trend of video game remakes as the team found that they required care and attention, but they ultimately felt that the remaster was 'a way to maintain the titles for the next decade-plus' without dealing with the outdated technology. They found that Grand Theft Auto III was the most difficult of the trilogy to update due to the outdated assets; in comparison, San Andreas was much easier, as the original art department had learned to take advantage of the hardware at the time.

    The team wanted The Definitive Edition to maintain the feeling of the original games; as part of this, they copied the original physics code. They originally attempted to rebuild some of the main buildings from scratch, such as the player characters' houses, but noticed a discrepancy in quality compared to other buildings. Some assets were improved from the original games, while others were ultimately rebuilt entirely. The team used an artificial intelligence (AI) program to upscale textures before making manual adjustments; producer Rich Rosado estimated that over 100,000 textures were changed. The added navigation feature was also implemented with AI, using pathfinding as well as a***ysing the routes taken by the non-player characters, though it required some manual adjustments; the team found these implementations to be 'easy wins' due to the existing technology. They wanted The Definitive Edition to run smoothly across all platforms while also taking advantage of the higher-end hardware.

    The team avoided making the games look too realistic as they felt the characters—whose motion capture data was coded to the original caricaturised wire-frame models—would look out of place. They wanted the characters to maintain their original appearance, noting that the game 'must look like you remember it'. They faced difficulty when working on characters, as they felt that adding detail 'where there was no detail before' might conflict with the 'mental image' of the character designs that players possessed; the team consulted developers at Rockstar North, including some of the games' original artists. ​Much of the material from the original games—such as the source audio, textures, reference material, and character models—were unable to be found due to a lack of archives, as the original development team 'never thought they would have to revisit these projects.'"

    this just screams “we really didn’t wanna work too hard on it”

  • NeonNigga23 ♻️
    Nov 14, 2021
    ·
    1 reply
    CLB PRADA

    this just screams “we really didn’t wanna work too hard on it”

    I see it as they wanted to work hard on it but they cut corners to deliver the product

  • Nov 14, 2021
    ·
    1 reply
    Lamar

    We want GTA 6 in Brazil with red dead redemption 2 graphics and GTA 4 driving easy

    GTA 5 driving >>> GTA 4 driving

  • Nov 14, 2021
    ·
    1 reply

    I really wanna play San Andreas again but 60 bucks is way to steep for me to wanna pay that

  • Nov 14, 2021
    NeonNigga23

    I see it as they wanted to work hard on it but they cut corners to deliver the product

    thats what im saying

    rockstar definitely forced them to finish it for the holidays

  • Nuja 🦋
    Nov 14, 2021

    Ehhh having a more problematic glitch with GTA III on switch. Cheats don’t work 100% of the time. Thought I was putting them in too fast but nope. Sometimes they are just flat out not working

  • Nov 14, 2021

    Gaming industry especially in love with remakes

  • Nov 14, 2021
    ·
    1 reply

    we need some taste makers in the industry

    these nerds have zero swag. They can code and animate but still put out the most lifeless boring s***. Do something cool!

  • HaroldsChicken 🇵🇸
    Nov 15, 2021
    free world

    we need some taste makers in the industry

    these nerds have zero swag. They can code and animate but still put out the most lifeless boring s***. Do something cool!

    Tell them let me in . I went to school for this s***

  • Nov 15, 2021
    DatLilGeekedBoy

    I really wanna play San Andreas again but 60 bucks is way to steep for me to wanna pay that

    It’s on Gamepass

  • Marble

    How down bad are y’all that y’all can’t pay 60$ for 3 games

    comment aged like milk

  • Nov 15, 2021
    ·
    1 reply

    am i crazy or wasn’t there a d**** weapon in the original SA?

    why can’t i find it now did they take it out?

  • Nov 15, 2021
    6geW

    am i crazy or wasn’t there a d**** weapon in the original SA?

    why can’t i find it now did they take it out?

    Haven’t checked but it used to be in the los santos police station i believe in the showers

  • HaroldsChicken 🇵🇸
    Nov 15, 2021
    ·
    1 reply
  • HaroldsChicken 🇵🇸
    Nov 15, 2021
    ·
    1 reply

    Y’all playing a game an AI remade and called me negative

  • Nov 15, 2021
    ·
    1 reply

    Nah I’m dying at thread title cause the way niggas was talking about Rockstar in the Cyberpunk thread you’d think this remaster would be flawless.

  • Nov 15, 2021
    HaroldsChicken
    https://twitter.com/glitchesout/status/1459677469808771076

  • Nov 15, 2021
    Cherrywine

    Worst gta story ever

    It’s really forgettable