Witcher combat looks boring / unfun and people still love those games
Let them cook
what? saying that a game from 11 years ago also had bad combat isn't a defense
as time has gone on the issues with the witcher 3's combat have become even more apparent. i played through the witcher 3 this year and the poor combat was one of my major criticisms with the game. if that's the quality of combat this game is bringing in 2027 then it's a problem
what? saying that a game from 11 years ago also had bad combat isn't a defense
as time has gone on the issues with the witcher 3's combat have become even more apparent. i played through the witcher 3 this year and the poor combat was one of my major criticisms with the game. if that's the quality of combat this game is bringing in 2027 then it's a problem
Think the point they were getting at is Fable combat has never been life changing. Its been quite basic. Witcher 3 people consider a great game even if combat kind of lacks. Because often we are there for choice and interactivity. Combat looks alright but sure gets better throughout the game with more abilities.
I get you though an issue with all hand to hand combat games is best showcasing what makes their combat different be it Fable, Control Resonant , wolverine its kind of tough to fully believe what games show vs getting hands on.
Think the point they were getting at is Fable combat has never been life changing. Its been quite basic. Witcher 3 people consider a great game even if combat kind of lacks. Because often we are there for choice and interactivity. Combat looks alright but sure gets better throughout the game with more abilities.
I get you though an issue with all hand to hand combat games is best showcasing what makes their combat different be it Fable, Control Resonant , wolverine its kind of tough to fully believe what games show vs getting hands on.
there's a very wide gap between subpar and life changing. it doesn't have to be a soulslike or genre defining, it just has to be engaging and fun, which from what i've seen so far, it isn't. we all got different tastes, so i get combat might not be as big of a deal for others, but i still find it disappointing
there's a very wide gap between subpar and life changing. it doesn't have to be a soulslike or genre defining, it just has to be engaging and fun, which from what i've seen so far, it isn't. we all got different tastes, so i get combat might not be as big of a deal for others, but i still find it disappointing
Oh yeah its 100% fair I was disapointed in Wolverine combat so I get it. Firing arrows, throwing swords , damage responding to where you hit enemies. But will take seeing more to see if it can hold a whole game. So far out of whats dropping
Phantom Blade
Resonant
wolverine = Fable in wanting to see more ofcombat.
20 hour campaign for rpg
please cancel this game or make it 40 bucks
15-20 hours apparently
and the side content and exploration is an additional 15-20 hours
so 30-40 total, IF it’s really high quality I’d rather have that then a bloated rpg.
If it’s mid though and it’s that short after all these years
20 great hours in a game filled with choice better than bloat Witcher 1 was 20-24 hours and was perfect
Man I remember playing the fable 3 demo over and over again. Would be cool if they had one for 4
I’m not mad at the length if the side quests and other content has enough depth to it. Sometimes it can really hit the sweet spot without bloat
I’m not mad at the length if the side quests and other content has enough depth to it. Sometimes it can really hit the sweet spot without bloat
exactly, 30-40 hour adventure is perfect if it’s high quality. Usually when there’s a bloated games it’s like a 100 hour adventure that should’ve been 40.
40 hours for the completionist is the perfect length for a gamepass title I would never pay $80 for
That’s tuff. Sony take notes
exactly, 30-40 hour adventure is perfect if it’s high quality. Usually when there’s a bloated games it’s like a 100 hour adventure that should’ve been 40.