'First, let's look at the situation on consoles. The performance metrics we saw in the game's network test last year seem largely unchanged on PS5 and Series X. Both continue to offer two modes - a frame-rate mode and a quality mode. However, even running on the launch day patch 1.02, the frame-rate mode continues to run at a range of 45-60fps on PS5 and Series X, while the quality modes on each range between 30-60fps. Both machines run with entirely unlocked frame-rates, and much like the network test, there's still no 30fps cap to even out the wavering reading in quality mode. The result? A highly variable performance for the quality mode in particular, where 60fps is rarely - if ever - achieved on PS5 or Series X.
In comparison, PS5 is typically operating at a higher frame-rate than Series X, though clearly neither is ideal. The bottom line is neither console offers a consistent 60fps in the final release. That being said, there are workarounds for each platform well worth considering. Xbox Series X is greatly improved by its system-level support for variable refresh rate (VRR) if you have a supporting display. VRR helps minimise the perceived judder in its 45-60fps range in frame-rate mode, creating a smoother experience by matching the screen refresh to the frame-rate. This may not be a solution for everybody, but for those with compatible TVs it's the best option on Xbox right now. Series S users also benefit from VRR here. Given this platform's frame-rate mode runs between 40-60fps right now it's a viable choice, though not perfect, given Series S's performance veers more often towards the lower end of this range than Series X.'
'The PC situation is also worth clarifying. As it currently stands the PC version using the latest 1.02 patch has a number of issues that will affect all hardware configurations on all graphical settings presets. Elden Ring is From Software's first foray into low-level APIs on PC and the game uses DirectX 12. As we have seen in other DX12 titles, there can be severe and distracting frame-time stuttering issues.
First there are stutters of up to 250 milliseconds in length when new effects, enemies, and areas appear on screen. These types of stutter lessen as the play experience goes on and enemies, areas, and effects are revisited by the player. A second and more pervasive stutter appears to be tied to loading new game areas - when traversing the terrain, moving from one area to the next can cause minor one-off frame drops a few times a minute, or at worst, tumbling frame-time issues that drop the frame-rate from a steady 60 into the 40s.
Variable refresh rate monitors using G-Sync or Freesync help alleviate a level of the distracting nature of some of these issues, but leaning on the technology is not a good situation in light of how the console versions do not suffer from these stutters. Other issues to note are the lack of ultrawide screen support, no support for frame-rates above 60fps, and unintuitive graphical options that lack visible scaling. As we have seen with other titles suffering from similar issues such as Final Fantasy 7 Remake and Halo Infinite, it could be sensible to wait for further patches before investing time into the PC version of Elden Ring.'
pc fam
When my old base ps4 runs better than your newly build gaming pc lol
When my old base ps4 runs better than your newly build gaming pc lol
but u dont care about fps so it shouldnt matter
but u dont care about fps so it shouldnt matter
They took away a lot of grass tho
but not gonna cop ps5 for that
drops to lower than 60fps with top tier hardware not even in 4k is embarassing tho
drops to lower than 60fps with top tier hardware not even in 4k is embarassing tho
eh i've seen tons of big games do it so not surprising
it's either just optimization or cause the game is so big with a bunch of stuff and foliage goin on
eh i've seen tons of big games do it so not surprising
it's either just optimization or cause the game is so big with a bunch of stuff and foliage goin on
yeah its just an optimization issue
but i still feel like games should be able to run above 60fps with top tier hardware especially on 1080p
but i guess we'll see how it really is tonight
Gotta wait til tomorrow for my physical hopefully they dont forget to ship that bih
Can’t believe I’m getting a foot of snow Friday morning so I don’t even gotta worry about classes. Boutta play this until my eyes can’t stay open anymore
Gotta wait til tomorrow for my physical hopefully they dont forget to ship that bih
Same, but I doubt it for me. Best Buy has been ass this year
hope devs paying attention and fill their stupid maps with scenery, interesting dungeons, and fun discoveries like this
otherwise they might as we get ready to get trashed. most had ass maps with mid content, and now the bar even higher
I’ve been enjoying that game and all. But I’m throwing it in the pits for now
I’m probably going to do the same tbh, this just looks too good and I’m dying to take on my first FromSoft game
yeah its just an optimization issue
but i still feel like games should be able to run above 60fps with top tier hardware especially on 1080p
but i guess we'll see how it really is tonight
yeah but i guess s*** just doesn't work like that
always funny to see sub 60/sub 100 fps from games on a 3090
a stable 60 on console would've been crazy and above expectations
I’m probably going to do the same tbh, this just looks too good and I’m dying to take on my first FromSoft game
crazy this your first
hope devs paying attention and fill their stupid maps with scenery, interesting dungeons, and fun discoveries like this
otherwise they might as we get ready to get trashed. most had ass maps with mid content, and now the bar even higher
Yeah not happening, hope you ready for another decade of copy paste open world games that will still get praised cause the graphics look nice