Uncompleted map from the gameplay trailer

Map from the network test (only the red circle and even in that red circle certain paths had barriers)

I can already tell the red area to the northeast is gonna be a b****
That's amazing. I hope there's 2 more gigantic landmasses that seem to be missing from the unfinished map
There is a actually a leaked concept art map that would suggest that it is even larger than that but thats all im gonna say since it seems to outdated and is more of a rough draft also I dont wanna spoil people
Just google it if youre curious
There is a actually a leaked concept art map that would suggest that it is even larger than that but thats all im gonna say since it seems to outdated and is more of a rough draft also I dont wanna spoil people
Just google it if youre curious
Thanks brother
I hope the game is gigantic. I haven't seen much of the map but it felt like to me, the opening area was roughly 50-60% of the map.
I hope that isn't the case and I would be delighted to be wrong
50-60% of the map? Lmaoooo
The CNT was like 1/12 of the game
This is a major reason why I’m so unbelievably hyped for this game

All this was very apparent in my time with the CNT and I loved it
This is a major reason why I’m so unbelievably hyped for this game
!https://youtu.be/mXsFQDnqxBsAll this was very apparent in my time with the CNT and I loved it
Its just the same convo as Bloodborne & Sekiro tbh
Gameplay similar in many ways but vastly different in others to where if you play it exactly like regular Dark/Demon Souls youre gonna have a bad time
I love that they're making easier checkpoints.
One of the worst parts of any souls game is running through the same 15 enemies before you hit the boss.
It's a cool experience the first time, not the 10th
I love that they're making easier checkpoints.
One of the worst parts of any souls game is running through the same 15 enemies before you hit the boss.
It's a cool experience the first time, not the 10th
I kinda hated the ds3 bonfires since there were way too many of em
bonfires should be that special secure and weirdly warm place. But yeah this is not dark souls so
I kinda hated the ds3 bonfires since there were way too many of em
bonfires should be that special secure and weirdly warm place. But yeah this is not dark souls so
Eh that idea's been going out the window since Bloodborne and by Sekiro pretty much every boss has a bonfire right outside the arena.
DS3 bonfires were weird though cause you can tell they just added a bonfire after every boss kill late in development cause some of the placements dont make sense. Doesnt really bother me though.
I love that they're making easier checkpoints.
One of the worst parts of any souls game is running through the same 15 enemies before you hit the boss.
It's a cool experience the first time, not the 10th
git gud
Game has gone gold
No more delays peeps
Soon
gif looks like a death grips album cover
100% running those at some point
OMFG
YOU CAN HAVE AN INDIANA JONES BUILD

GAME OF THE GENERATION
This an exempt from a Miyazaki interview and we really already expected this but im really happy he says that.

Basically the Open world is also a tool for Miyazaki to drop way more crazier s*** and enemies at us since you cant get hardstuck that easy.
I think we saw this already with Margrit whose moveset was incredibly complicated for a early game boss.
Now the question remains: wtff are the endgame bosses gonna be like