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  • Dec 11, 2020

    Panam

  • Dec 11, 2020
    HelloMari

    What you mean? It looks great on XBX and s*** on the PS5?

    It’s looks great on PS5 until you see what it looks like on series x and PC

  • The wanted / police system in this is so f***ing bad jesus christ

  • Dec 11, 2020
    ·
    2 replies

    wow lots of people are really disappointed with this game. im like 6 hours in and its so f***ing good so far imo

    im not sure why people thought a game being delayed 3 times in one year meant production was going smooth tho lmao

  • Dec 11, 2020

    had about 9 crashes so far on ps5, pretty much know when its gonna crash and I majorly crash when I'm driving and the game tries to autosave when I enter a different district.

  • Dec 11, 2020
    ·
    3 replies
    Bazooe

    wow lots of people are really disappointed with this game. im like 6 hours in and its so f***ing good so far imo

    im not sure why people thought a game being delayed 3 times in one year meant production was going smooth tho lmao

    Too high of expectations. I’ve seen a lot of people think the game would, on top of everything else, be almost a life simulator, or Bethesda-esque with its NPCs and the like.

    It’s like they forgot that the game is essentially cross-gen, and that this is only CDPR’s FOURTH game, with their first literally be a mod

    They’re also relatively small in comparison to other AAA studios. And based in Poland.

  • Dec 11, 2020
    Majin balotelli
    https://twitter.com/jasonschreier/status/1337384846700802048

    I mean saying it’s early access seems like the best option tbh. Because delaying or releasing buggy means people complaining either way.

    At least saying it’s early access the game is there and bugs being there isn’t a problem.

  • CrimsonArk

    Too high of expectations. I’ve seen a lot of people think the game would, on top of everything else, be almost a life simulator, or Bethesda-esque with its NPCs and the like.

    It’s like they forgot that the game is essentially cross-gen, and that this is only CDPR’s FOURTH game, with their first literally be a mod

    They’re also relatively small in comparison to other AAA studios. And based in Poland.

    sounds like CDPR fault and not players cant be mad at players when CDPR promised so much but didnt deliver

  • Dec 11, 2020

    Why is there a setting for car radio volume when turning down music volume also turns that down i just dont want loud techno playing everytime im in combat ffs

  • Dec 11, 2020

    i will say this s*** feels like its cdpr's first pc game or something

    so much s*** that just doesn't make sense for a pc game to be missing in 2020

  • Dec 11, 2020

    Just went back into the game and all of my settings have reset f*** this

  • Dec 11, 2020
    ·
    2 replies
    CrimsonArk

    Too high of expectations. I’ve seen a lot of people think the game would, on top of everything else, be almost a life simulator, or Bethesda-esque with its NPCs and the like.

    It’s like they forgot that the game is essentially cross-gen, and that this is only CDPR’s FOURTH game, with their first literally be a mod

    They’re also relatively small in comparison to other AAA studios. And based in Poland.

    Cyberpunk 2077 Has an Incredible Number of NPCs With Daily Lives

    Cyberpunk 2077 features a huge number of NPCs with daily lives, suggesting the game will feel more lived in than The Witcher 3: Wild Hunt.

    Cyberpunk 2077 will feature more than 1,000 non-playable characters who all have their own daily lives, developer CD Projekt RED has revealed. Fans may get to see more of these NPCs in the Cyberpunk 2077 Night City Wire event which has now been delayed to the end of the month.

    German gaming site GameStar spoke to Cyberpunk 2077 senior level designer Miles Tost and senior quest designer Philipp Weber in a new series of podcasts. Fans translations on Reddit reveal that the developers confirmed that more than 1,000 NPCs in the game will have "a handmade routine." In comparison, there are areas in The Witcher 3: Wild Hunt where NPCs just had no routine. In theory, this should allow players to follow an NPC as they move from work, to a nightclub for drinks at the end of the day, and back home to their apartment, if that is the routine that CD Projekt RED has designed for them.

    gamerant.com/cyberpunk-2077-npcs

  • Dec 11, 2020
    Bazooe

    wow lots of people are really disappointed with this game. im like 6 hours in and its so f***ing good so far imo

    im not sure why people thought a game being delayed 3 times in one year meant production was going smooth tho lmao

    Who ? Outside of extreme sections of the internet i only see general hate on the bugs

  • CrimsonArk

    Too high of expectations. I’ve seen a lot of people think the game would, on top of everything else, be almost a life simulator, or Bethesda-esque with its NPCs and the like.

    It’s like they forgot that the game is essentially cross-gen, and that this is only CDPR’s FOURTH game, with their first literally be a mod

    They’re also relatively small in comparison to other AAA studios. And based in Poland.

    game did cost more than gta 5. This is one of the biggest games of all time not some AA game

  • Dec 11, 2020
    ThisIsMVP

    The irony in that nigga named dum dum

    LMAOO on god nigga was smart as hell

  • Dec 11, 2020

    Copped for 26$ in Canada. I’ma wait till more patches fix it and possibly maybe until the upgrade for the Ps5 version for free comes out.
    I got quite a backlog so I ain’t stressing especially hearing niggas getting crashes lol

  • Dec 11, 2020
    ·
    1 reply
    Majin balotelli

    Cyberpunk 2077 Has an Incredible Number of NPCs With Daily Lives

    Cyberpunk 2077 features a huge number of NPCs with daily lives, suggesting the game will feel more lived in than The Witcher 3: Wild Hunt.

    Cyberpunk 2077 will feature more than 1,000 non-playable characters who all have their own daily lives, developer CD Projekt RED has revealed. Fans may get to see more of these NPCs in the Cyberpunk 2077 Night City Wire event which has now been delayed to the end of the month.

    German gaming site GameStar spoke to Cyberpunk 2077 senior level designer Miles Tost and senior quest designer Philipp Weber in a new series of podcasts. Fans translations on Reddit reveal that the developers confirmed that more than 1,000 NPCs in the game will have "a handmade routine." In comparison, there are areas in The Witcher 3: Wild Hunt where NPCs just had no routine. In theory, this should allow players to follow an NPC as they move from work, to a nightclub for drinks at the end of the day, and back home to their apartment, if that is the routine that CD Projekt RED has designed for them.

    https://gamerant.com/cyberpunk-2077-npcs/

    Have people actively been following the NPCs and seeing if that’s the case?

  • Dec 11, 2020

    Gucci Creative Director Probably playing this game and taking some fashion notes down.

    some of these jackets look dope asf

  • Dec 11, 2020

    They should have just delayed this ish again

  • metacritic user reviews will be intresting.

    Gonna surpass even Last of us 2 maybe

  • Dec 11, 2020
    Rockstard

    How's it running?

    Lol I’m probably about 6 hours of gameplay in and it’s crashed twice. But I’m a casual gamer so it doesn’t really bother me that much. Story is too good rn

  • Dec 11, 2020
    ·
    1 reply

    Can you see somewhere how far you’re into the game in terms of %?

  • Dec 11, 2020

    Those first 5 minutes after it crashes and you reboot are the prettiest it'll be

  • Dec 11, 2020
    Majin balotelli

    Cyberpunk 2077 Has an Incredible Number of NPCs With Daily Lives

    Cyberpunk 2077 features a huge number of NPCs with daily lives, suggesting the game will feel more lived in than The Witcher 3: Wild Hunt.

    Cyberpunk 2077 will feature more than 1,000 non-playable characters who all have their own daily lives, developer CD Projekt RED has revealed. Fans may get to see more of these NPCs in the Cyberpunk 2077 Night City Wire event which has now been delayed to the end of the month.

    German gaming site GameStar spoke to Cyberpunk 2077 senior level designer Miles Tost and senior quest designer Philipp Weber in a new series of podcasts. Fans translations on Reddit reveal that the developers confirmed that more than 1,000 NPCs in the game will have "a handmade routine." In comparison, there are areas in The Witcher 3: Wild Hunt where NPCs just had no routine. In theory, this should allow players to follow an NPC as they move from work, to a nightclub for drinks at the end of the day, and back home to their apartment, if that is the routine that CD Projekt RED has designed for them.

    https://gamerant.com/cyberpunk-2077-npcs/

    mfs really thought they were gonna outdo rockstar

  • Dec 11, 2020
    CRACKASTEPPAVEGAN

    What's wrong with it

    Everything. Cops spawn out of thin air and shoot at you for a bit. They don't chase you like they do on GTA. I'll kill some people, get the cops and just drive for 15 seconds and I've lost them.