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  • Jun 24, 2023
    LD

    I finally feel like I'm playing a Zelda game when I play this

    Didn't feel like that while playing BOTW, don't know why

    I think the dreariness of TOTK brings that N64 zelda feeling back

  • Jun 28, 2023
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    2 replies

    I hate to say this but the game is starting to get boring because of the classic design flaws of an open world game

    Everything is way too spread apart, way too much empty space and similar enemies (all I see for the most part is Bokoblin/Moblin/Chuchu/Keese/Construct variations with the occasional bosses)

    It's dragging

    Also, there aren't actual good rewards for doing things lmao

  • Jun 28, 2023
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    2 replies
    LD

    I hate to say this but the game is starting to get boring because of the classic design flaws of an open world game

    Everything is way too spread apart, way too much empty space and similar enemies (all I see for the most part is Bokoblin/Moblin/Chuchu/Keese/Construct variations with the occasional bosses)

    It's dragging

    Also, there aren't actual good rewards for doing things lmao

    No good rewards? exploring and doing quests gets you armor or leads you to it, materials gets you upgrades, shrines gets you hearts and stamina, zonite gets you batteries. You’re tripping. Especially compared to other recent open worlds like hogwarts legacy or JEDI survivor where everything you get feels like some useless cosmetic

    If there’s too much empty space you’re probably passing by all the quests and caves without noticing lol

  • Jun 28, 2023
    maxxing

    No good rewards? exploring and doing quests gets you armor or leads you to it, materials gets you upgrades, shrines gets you hearts and stamina, zonite gets you batteries. You’re tripping. Especially compared to other recent open worlds like hogwarts legacy or JEDI survivor where everything you get feels like some useless cosmetic

    If there’s too much empty space you’re probably passing by all the quests and caves without noticing lol

    fr wtf is that post

  • Jun 28, 2023
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    1 reply
    maxxing

    No good rewards? exploring and doing quests gets you armor or leads you to it, materials gets you upgrades, shrines gets you hearts and stamina, zonite gets you batteries. You’re tripping. Especially compared to other recent open worlds like hogwarts legacy or JEDI survivor where everything you get feels like some useless cosmetic

    If there’s too much empty space you’re probably passing by all the quests and caves without noticing lol

    it feels like the side quests are there just for the sake of the quest itself, not the reward after

    ill be getting resistance elixirs I could have crafted myself

    and the caves are definitely cool, but the structure for all of them is so similar

    the rupees-armor pipeline is the only reward that feels truly substantial, now if they have special weapons you can buy for rupees (idk if they do yet) that would be fire

    but yeah obviously it's way better than most open world games regardless

  • Jun 28, 2023
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    1 reply
    LD

    it feels like the side quests are there just for the sake of the quest itself, not the reward after

    ill be getting resistance elixirs I could have crafted myself

    and the caves are definitely cool, but the structure for all of them is so similar

    the rupees-armor pipeline is the only reward that feels truly substantial, now if they have special weapons you can buy for rupees (idk if they do yet) that would be fire

    but yeah obviously it's way better than most open world games regardless

    there’s a whole bunch of quests related to armor, you gotta look out for 2 treasure hunters and meet them near the volcano area. also finding the old maps helps you get armor in the depths btw

    I love the pipeline of getting armor then hunting for materials to upgrade and get the set bonuses so satisfying

    make sure you do the dragon tears quest btw it really ties everything together

  • Jun 28, 2023
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    1 reply
    LD

    I hate to say this but the game is starting to get boring because of the classic design flaws of an open world game

    Everything is way too spread apart, way too much empty space and similar enemies (all I see for the most part is Bokoblin/Moblin/Chuchu/Keese/Construct variations with the occasional bosses)

    It's dragging

    Also, there aren't actual good rewards for doing things lmao

    The game does get tiring after a while as everything feels very samey and just blends together, the rewards don't feel that special, a lot of areas and challenges are copy pasted all over the map, and most side quests are just not that interesting

    But u can switch up the way you're playing entirely, try something new, maybe explore the depths, focus on the sky, use vehicles for all of your traveling, etc. It helps to break up the repetitiveness

  • Jun 28, 2023
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    2 replies
    maxxing

    there’s a whole bunch of quests related to armor, you gotta look out for 2 treasure hunters and meet them near the volcano area. also finding the old maps helps you get armor in the depths btw

    I love the pipeline of getting armor then hunting for materials to upgrade and get the set bonuses so satisfying

    make sure you do the dragon tears quest btw it really ties everything together

    bet I've got like 6 X's marked in the depths the map is just so massive it's hard to get around lmao

  • Jun 28, 2023
    Q3D

    The game does get tiring after a while as everything feels very samey and just blends together, the rewards don't feel that special, a lot of areas and challenges are copy pasted all over the map, and most side quests are just not that interesting

    But u can switch up the way you're playing entirely, try something new, maybe explore the depths, focus on the sky, use vehicles for all of your traveling, etc. It helps to break up the repetitiveness

    yeah this what I'm trying to do, just change environments/styles in the game now and then like a little refresher

  • Jun 28, 2023
    LD

    bet I've got like 6 X's marked in the depths the map is just so massive it's hard to get around lmao

    Don't underestimate ultrahand btw vehicles make traversal a lot less tedious especially in the depths

  • Jun 28, 2023
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    1 reply
    LD

    bet I've got like 6 X's marked in the depths the map is just so massive it's hard to get around lmao

    build this s*** it helps a lot

  • Jun 28, 2023
    maxxing

    build this s*** it helps a lot

    !http://youtu.be/pIAGvSlLGBs

    yooo bet

  • Jun 28, 2023

    Love this game but I’m ready to finish it

    Haven’t found all shrines or finished the depths map

    Kind of want to just get to the end but also want to feel like I really completed it

  • Jun 29, 2023
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    2 replies

    Alright so a ways out of release from this game and with the initial hype kinda chilled out, I think I have my general thoughts together about this game.

    I had an absolute blast for the first 40 hours of this game. For reference, I’m a lifelong Zelda fan, I loved BOTW. This game felt immediately better than BOTW… and tbh I think it is. But I don’t think I like it more.

    Idk y’all. I think this game is pretty overhyped if I’m being honest. And I definitely contributed to that in the first month. But man… when I got to that first temple after all the buzz about “dungeons are back”… I was so let down. These dungeons are no better than the divine beats imho.

    Don’t get it twisted, I still think this is a FANTASTIC game. But I feel no pull to log 200 hours in this like I did BOTW. Because I feel like I already have. It doesn’t make its own statement singular to BOTW strong enough that I want to invest an insane amount of time in it

  • Jun 29, 2023
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    3 replies
    NunTheWiser

    Alright so a ways out of release from this game and with the initial hype kinda chilled out, I think I have my general thoughts together about this game.

    I had an absolute blast for the first 40 hours of this game. For reference, I’m a lifelong Zelda fan, I loved BOTW. This game felt immediately better than BOTW… and tbh I think it is. But I don’t think I like it more.

    Idk y’all. I think this game is pretty overhyped if I’m being honest. And I definitely contributed to that in the first month. But man… when I got to that first temple after all the buzz about “dungeons are back”… I was so let down. These dungeons are no better than the divine beats imho.

    Don’t get it twisted, I still think this is a FANTASTIC game. But I feel no pull to log 200 hours in this like I did BOTW. Because I feel like I already have. It doesn’t make its own statement singular to BOTW strong enough that I want to invest an insane amount of time in it

    I think the problem is it’s cleaner and tighter than it’s predecessor - a lot of little things were cleaned up and improved - but that’s really all it’s got. It’s better but less enjoyable at the same time, and I think that’s because there’s no new substantial content and it’s just not enough to be impressive again 6 years later with the same old tricks. I don’t wanna say “glorified DLC” but when you look at Majora’s Mask shifting the entire structure of the game you wonder what in this game took 6 years

  • Jun 29, 2023

    Also the price hike 6 years into the (underpowered) system’s lifespan was wild lol

  • Jun 29, 2023
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    2 replies
    fwt 2

    I think the problem is it’s cleaner and tighter than it’s predecessor - a lot of little things were cleaned up and improved - but that’s really all it’s got. It’s better but less enjoyable at the same time, and I think that’s because there’s no new substantial content and it’s just not enough to be impressive again 6 years later with the same old tricks. I don’t wanna say “glorified DLC” but when you look at Majora’s Mask shifting the entire structure of the game you wonder what in this game took 6 years

    Except majoras mask had mostly the same tools, the ocarina, the bow, the hookshot, lens of truth, bombchu, deku nuts, magic beans, etc. this game has completely different tools, mechanics and abilities than botw

  • Jun 29, 2023
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    1 reply
    fwt 2

    I think the problem is it’s cleaner and tighter than it’s predecessor - a lot of little things were cleaned up and improved - but that’s really all it’s got. It’s better but less enjoyable at the same time, and I think that’s because there’s no new substantial content and it’s just not enough to be impressive again 6 years later with the same old tricks. I don’t wanna say “glorified DLC” but when you look at Majora’s Mask shifting the entire structure of the game you wonder what in this game took 6 years

    Yeah i agree it’s definitely not a glorified DLC at all. But idk I was just hoping for more. I think in my mind I was really hoping for BOTW with traditional Zelda dungeons. And instead I got BOTW with new abilities. New abilities that again, are fun… but not eh enough that I’m being pulled back.

    I’m just really curious to see where the Zelda franchise goes from here. Obviously they’ve never shied away from doing something totally different despite what the people expect or want… but honestly I’d be so disappointed if this was just kinda the new Zelda format for a while. And again, I’m saying that as someone who loved BOTW and would still say I liked TOTK. But in a world where every game is trying to make these epic massive open world games, a linear traditional 3D Zelda game in the 2020s would feel so refreshing.

  • Jun 29, 2023
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    1 reply
    maxxing

    Except majoras mask had mostly the same tools, the ocarina, the bow, the hookshot, lens of truth, bombchu, deku nuts, magic beans, etc. this game has completely different tools, mechanics and abilities than botw

    But it added the time mechanic and pivoted to focus on side quests which makes it really unique from its predecessor. So much so that it’s still a hot debate 23 years later which one is better

    And yeah it has the tools from OOT but also 20 something masks and 3 new transformations…and a new map . And that was 23 years ago

  • Jun 29, 2023
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    1 reply
    fwt 2

    But it added the time mechanic and pivoted to focus on side quests which makes it really unique from its predecessor. So much so that it’s still a hot debate 23 years later which one is better

    And yeah it has the tools from OOT but also 20 something masks and 3 new transformations…and a new map . And that was 23 years ago

    Oot had a time travel mechanic too, and masks, and side quests. Majoras mask just expanded on those things. Totk expands on what botw had. And it added 2 new maps, and vastly changed the 3rd map.

  • Jun 29, 2023
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    1 reply
    NunTheWiser

    Yeah i agree it’s definitely not a glorified DLC at all. But idk I was just hoping for more. I think in my mind I was really hoping for BOTW with traditional Zelda dungeons. And instead I got BOTW with new abilities. New abilities that again, are fun… but not eh enough that I’m being pulled back.

    I’m just really curious to see where the Zelda franchise goes from here. Obviously they’ve never shied away from doing something totally different despite what the people expect or want… but honestly I’d be so disappointed if this was just kinda the new Zelda format for a while. And again, I’m saying that as someone who loved BOTW and would still say I liked TOTK. But in a world where every game is trying to make these epic massive open world games, a linear traditional 3D Zelda game in the 2020s would feel so refreshing.

    I would love a new traditional zelda game but I’ve accepted that for the mainline games I can’t imagine them deviating back to that. My hope is that they focus more on progression next game. I think designing the game around everything being accessible and able to be done the second you start is hugely problematic. It wrecks the sense of progression. I miss when Zelda had things you couldn’t do until you got the ability to.

  • Jun 29, 2023
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    1 reply

  • Jun 29, 2023
    CrimsonArk
    https://twitter.com/bran8bit/status/1674424984561745920

    Bro

  • Jun 29, 2023
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    1 reply
    fwt 2

    I think the problem is it’s cleaner and tighter than it’s predecessor - a lot of little things were cleaned up and improved - but that’s really all it’s got. It’s better but less enjoyable at the same time, and I think that’s because there’s no new substantial content and it’s just not enough to be impressive again 6 years later with the same old tricks. I don’t wanna say “glorified DLC” but when you look at Majora’s Mask shifting the entire structure of the game you wonder what in this game took 6 years

    Everything? Game developers themselves were shook this game took only 6 years. Yall misremembering majora's mask's additions, its clearly a new, different game, its still impressive what they were able to do in 1.5 years (under heavy crunch unfortunately), but i share that same sentiment with tears. The easiest way for me to explain why this game took years is asking you what game works like this one, what open world game has this amount of depth, gameplay variety, complexity and ambition.

  • Jun 29, 2023
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    2 replies
    Stardust

    Everything? Game developers themselves were shook this game took only 6 years. Yall misremembering majora's mask's additions, its clearly a new, different game, its still impressive what they were able to do in 1.5 years (under heavy crunch unfortunately), but i share that same sentiment with tears. The easiest way for me to explain why this game took years is asking you what game works like this one, what open world game has this amount of depth, gameplay variety, complexity and ambition.

    I don’t really think there’s that much gameplay variety on display here. There’s still almost no enemy variety. Every part of the depths looks and plays the same. The sky islands speak for themselves